Grenades go off at the end of the round? Did I miss something? Because that's the first I've heard about that, though it sounds like an interesting idea.. The whole "cook off" thing did confuse me when looking at that perk before.Viewing_Glass wrote:Hrm...that's not a bad idea, and something we discussed last night in the Stalliongrad game. Currently the grenade goes off at the end of your round; this also allows an opponent or player to have a 'ready' action to chuck a grenade back should it land near them. This perk would cause the grenade to explode upon hitting a target. In addition, you would need this perk to perform full damage against a limb using a thrown grenade; you can't do it without this perk.Fridge wrote: Demolitions Expert: (Level 6, Mechanical) How is cooking off a grenade going to differ from just throwing it outside of how it's roleplayed? Typically, whenever a friend of mine uses a grenade, the GM just takes into account the AoE and says it hits so long as they get the roll. If they don't, it doesn't hit anyone, or on a crit fail, might hurt the player in question. My idea on how to fix it is to make it a preventative perk, either increasing the difficulty for an enemy to spot and disarm your explosive, making it less likely that you hit an ally in range of the blast, or granting the explosive in question a DT penetration, so long as it's a thrown or placed explosive on all matters. Explosive projectiles have range
As for pegasi flight and hiding. I let my pegasus player do it as it is his thing. But thematically it does sit a little wrong with me. Not entirely sure why.
My thinking, as a GM, tends to go: "Why didn't X in the Fo:E fic do this?" Then I assume there was I reason and try and figure it out.
Though overall I think I do have a bit of grudge against pegasi/flying characters, thus biasing me. (Making me build environments in 3 dimensions, grrr.)
Now I will follow with a rant about flight speed. Feel free to ignore this, I just need to get it off my chest since I've heard no-one else mention it.
I was also surprised by how stupidly fast characters, flyers especially are in this game. I did some math a while ago and a pegasi with 10 END and 10 AGI and flight rank 4 and speed burst can move: (30*8(240) yards per 7 AP sprint action) 85AP/7 gives 12~ sprint actions a turn which is 2880 yards every 6 seconds. 2880/6 gives you 480 yards a second. In meters that gives 438 m/s. Which is 1576 km/h. That is insanely fast. About 100m/s over the speed of sound (which we know RD can break, with gravity's help, at great risk) for almost no risk, mechanically speaking.
Please feel free to correct my math, I probably got it wrong.
Pegasi (and even ground ponies) are ridiculously fast.
End Rant.