Alternate Core Documents
- SilverlightPony
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Re: Alternate Core Documents
Thirded on both counts. With Restoration being effect-over-time, it doesn't make much sense for the faster option to still be effect-over-time. Fluff-wise, it should be "over the span of a few seconds"; mechanics-wise, it should be treated as instant.
The single-roll for burst/auto was an interesting idea, but I think it'd be more irritating than the current system for not much practical gain.
The single-roll for burst/auto was an interesting idea, but I think it'd be more irritating than the current system for not much practical gain.
Re: Alternate Core Documents
I believe I may of gotten Kkat started on the burst/full-auto change when I showed her a few house rules I was going to be play testing.
Burst Fire: The character fires off a short, controlled burst from there weapon. Make a single attack roll and expend RoF rounds of ammo. The STR requirement for the weapon is increased by +1 for this attack. The target will be hit by an additional round for every 2 margins of success beyond the first, up to the RoF of the weapon. On a crit, instead of bonus damage, all rounds fired will hit the target.
Full-Auto Fire: The character fires a long burst of automatic fire. Make a single attack roll with a +10 to hit and expend double the RoF rounds of ammo. The STR requirement for the weapon is increased by +3 for this attack. The target will be hit by an additional round for every margin of success beyond the first, up to double the RoF of the weapon. On a crit, instead of bonus damage, all rounds fired will hit the target.
these are an adapted version of how Dark Heresy handles burst and full-auto fire. And in a live game this is easier than rolling 4-10 different times for a single attack.
Burst Fire: The character fires off a short, controlled burst from there weapon. Make a single attack roll and expend RoF rounds of ammo. The STR requirement for the weapon is increased by +1 for this attack. The target will be hit by an additional round for every 2 margins of success beyond the first, up to the RoF of the weapon. On a crit, instead of bonus damage, all rounds fired will hit the target.
Full-Auto Fire: The character fires a long burst of automatic fire. Make a single attack roll with a +10 to hit and expend double the RoF rounds of ammo. The STR requirement for the weapon is increased by +3 for this attack. The target will be hit by an additional round for every margin of success beyond the first, up to double the RoF of the weapon. On a crit, instead of bonus damage, all rounds fired will hit the target.
these are an adapted version of how Dark Heresy handles burst and full-auto fire. And in a live game this is easier than rolling 4-10 different times for a single attack.
"I AM A SEXY SHOELESS GOD OF WAR!!"
Belkar Bitterleaf
"I represent angry gun toting meat eating f--king people!"
Denis Leary
Belkar Bitterleaf
"I represent angry gun toting meat eating f--king people!"
Denis Leary
- f1r3w4rr10r
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Re: Alternate Core Documents
Hmm, I have to say I really like those.
Re: Alternate Core Documents
I'll chime in and say that I'm in favour of said changes, or almost any changes to the burst/auto system. The current full auto system is almost unworkable for me. As a GM every time I bring in an NPC with an automatic weapon (or heaven forbid, multiple npcs) it just adds a huge amount of math and headache to the game for me. Especially when those NPCs can fire multiple bursts in a turn.
- f1r3w4rr10r
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Re: Alternate Core Documents
Well the only thing it changes is the hit roll. You still have to do the rest of the calculations.
- Rippedshadow
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Re: Alternate Core Documents
As much as I prefer the currant burst/auto system, these changes sound fine to me...
Although, Completely disabling critical damage on them is very, VERY silly to me. If you're bursting at something to be accurate, and you're lucky enough to make a "critical hit" roll, at least one shot should actually deal critical damage... Which kind of circles back to why I still prefer the currant burst/auto rules.
Still liking the STR and AP requirement idea that was tossed around, though.
Although, Completely disabling critical damage on them is very, VERY silly to me. If you're bursting at something to be accurate, and you're lucky enough to make a "critical hit" roll, at least one shot should actually deal critical damage... Which kind of circles back to why I still prefer the currant burst/auto rules.
Still liking the STR and AP requirement idea that was tossed around, though.
I do things, sometimes. Maybe...
Planetside 2? Maybe.
Planetside 2? Maybe.
Re: Alternate Core Documents
The change to Heal has been made. For the time being, the change to Burst and Auto-fire has been tabled. We will likely revisit the idea at a later date.
- Dance_Explosion
- Posts: 81
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Re: Alternate Core Documents
well i have to say for adding these higher STR needed to use the weapons, does this cap out at 10 still? and +3 is waaay to much, suddenly most characters actually using these weapons can no longer actually make attacks with them, i have a battle saddle user that would not be able to use the only gun she has since its a LMG on her battle saddle, since even with battle saddle she would not meet the min STR to fire it without MASSIVE penalties.
Ask me about shamanism, i can FAQ it for you.
Re: Alternate Core Documents
In regards to unicorn magic, I've found passages in the core documents that either contradict each other, or could probably use some rewording so as to clarify.
In the primary core document there's the following passage, which refers to unicorns only being able to spontaneously learn spells from their primary spellset:
"A unicorns may only spontaneously learn spells from her primary spell set, as well as spells related directly to her special talent. All other spells must be learned, either from teachers, through texts on arcane science, or through other mediums of magical education. (This means that the GM can choose which spells are made available to the player after the game begins.) If a means of magical education becomes available, the player has the option to dedicate their next perk to a spell-learning unicorn perk that they would qualify for. This allows a unicorn character to learn spells between levels and advancement, gaining them as they are learned in-game."
While in the perk list, there's the following:
"Additional Vocation - You have access to a wider variety of spells than most. Pick a new Basic-quality spell set to unlock. You gain (Versatility / 2, rounded up) spells in that spell set of your choice and may gain more later. This perk may be repurchased any number of times, applying to a new spell type each time."
Basically, does the perk refer to the GM-dependent learning requirements, or is the description of the former dated/incorrect or such?
In the primary core document there's the following passage, which refers to unicorns only being able to spontaneously learn spells from their primary spellset:
"A unicorns may only spontaneously learn spells from her primary spell set, as well as spells related directly to her special talent. All other spells must be learned, either from teachers, through texts on arcane science, or through other mediums of magical education. (This means that the GM can choose which spells are made available to the player after the game begins.) If a means of magical education becomes available, the player has the option to dedicate their next perk to a spell-learning unicorn perk that they would qualify for. This allows a unicorn character to learn spells between levels and advancement, gaining them as they are learned in-game."
While in the perk list, there's the following:
"Additional Vocation - You have access to a wider variety of spells than most. Pick a new Basic-quality spell set to unlock. You gain (Versatility / 2, rounded up) spells in that spell set of your choice and may gain more later. This perk may be repurchased any number of times, applying to a new spell type each time."
Basically, does the perk refer to the GM-dependent learning requirements, or is the description of the former dated/incorrect or such?
Re: Alternate Core Documents
@Dance_Explosion: That is why it's playtesting. -15 is not that big a deal and I'm working up a way for battle saddles to suffer less of a penalty. Just to make battle saddles a little more appealing.
"I AM A SEXY SHOELESS GOD OF WAR!!"
Belkar Bitterleaf
"I represent angry gun toting meat eating f--king people!"
Denis Leary
Belkar Bitterleaf
"I represent angry gun toting meat eating f--king people!"
Denis Leary