Group 80: The Coltifornia Campaign

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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Aqu
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Re: Group 80: The Coltifornia Campaign

Post by Aqu » Thu Sep 12, 2013 4:58 am

Je m'appelle Chasseuse. Enchanté!

For times, I'm available all weekdays from 3:30 P.M. to about midnight (EDT), but I'd be willing to go later into the night if necessary.

RadioHooves
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Re: Group 80: The Coltifornia Campaign

Post by RadioHooves » Thu Sep 12, 2013 6:40 am

Alright, I will have worked out the character sheets and rules more solidly by this evening, so please bear with me until then.

Now, as for playtime, I will post an excel spreadsheet later this evening that will hopefully iron out a good timeslot that works for all of us. Count on a weekday game in the afternoon, though.

SpencerDispenser has spoken to me on IRC and thus guaranteed a slot in the game.

Silverlight and Rippedshadow, I will hold places on the game for you, but you must contact me ASAP about your participation.

Schorcht, if either of the tentative spots opens up, you shall be the first to know! G-man64, that holds true for you as well.

I do apologize if things do not appear to be running as smoothly as they ought to be. This is my debut as a GM, and I've still got plenty of bugs to work out of the system. I'll get to work on all of those straightaway, so I'm really grateful for your patience!

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TicTac
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Re: Group 80: The Coltifornia Campaign

Post by TicTac » Thu Sep 12, 2013 7:36 am

Everypony meet Brookwind: https://docs.google.com/spreadsheet/ccc ... 5Y3c#gid=0 She's going to arrest all of you :I
Horse?

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SilverlightPony
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Re: Group 80: The Coltifornia Campaign

Post by SilverlightPony » Thu Sep 12, 2013 10:22 am

BTW, for the record, I'm willing to use Mad Modd's lists, but I prefer the "official" perk list and TenMihara's item/weapon/equipment doc.

I also would like to use my own "Epic Skillz" addendum, covering rules for increasing skills above 100.

Aaaand one last thing I just now remembered: I strongly recommend making rolls for SPECIAL stats 1d100 vs. (stat*10) (rather than the normal 1d10 vs. (stat)). This simplifies things by letting all checks use the same dice, as well as allowing SPECIAL checks to use the same crit-success/crit-fail windows as Skill checks. Both the FoE PNP games I've been in so far have used this method, and it's worked quite well for us.

[EDIT]
RadioHooves wrote:Now, as for playtime, I will post an excel spreadsheet later this evening that will hopefully iron out a good timeslot that works for all of us. Count on a weekday game in the afternoon, though.
I have something that may work better for that: http://whenisgood.net/
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TicTac
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Re: Group 80: The Coltifornia Campaign

Post by TicTac » Thu Sep 12, 2013 10:34 am

Aaaand one last thing I just now remembered: I strongly recommend making rolls for SPECIAL stats 1d100 vs. (stat*10) (rather than the normal 1d10 vs. (stat)). This simplifies things by letting all checks use the same dice, as well as allowing SPECIAL checks to use the same crit-success/crit-fail windows as Skill checks. Both the FoE PNP games I've been in so far have used this method, and it's worked quite well for us.
No offence, but that's something that I'm not a fan of doing. (Mainly because my chars all have low LCK but that's beside the point >.>)

Other than that, me and Aqu did an RP with our characters, which can be found here if you'd like to read it. Radio has said this is non-cannon at this point.
Horse?

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TyrannisUmbra
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Re: Group 80: The Coltifornia Campaign

Post by TyrannisUmbra » Thu Sep 12, 2013 11:23 am

SilverlightPony wrote:BTW, for the record, I'm willing to use Mad Modd's lists, but I prefer the "official" perk list and TenMihara's item/weapon/equipment doc.
I've not used much of Madd's stuff, (So far only one game, that's on a single-digit session count), but I will say that Ten's equipment doc is nowhere near as well-balanced or maintained as the others. No offense to him, but he just doesn't update it, and doesn't follow any changes that happen in the PNP. This statement comes from someone who's used his doc extensively, and has had a lot of discussions with Ten over trying to keep it up to date.

Also, I'd like to ask about using the Virtue Rules, despite how much it might get me bricked by other group members.
Primary IRC nicks: TyrannisUmbra, Silver_Wing
Current PNP characters: <Non-FoE Only>

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Aqu
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Re: Group 80: The Coltifornia Campaign

Post by Aqu » Thu Sep 12, 2013 11:24 am

SilverlightPony wrote:BTW, for the record, I'm willing to use Mad Modd's lists, but I prefer the "official" perk list and TenMihara's item/weapon/equipment doc.

I also would like to use my own "Epic Skillz" addendum, covering rules for increasing skills above 100.

Aaaand one last thing I just now remembered: I strongly recommend making rolls for SPECIAL stats 1d100 vs. (stat*10) (rather than the normal 1d10 vs. (stat)). This simplifies things by letting all checks use the same dice, as well as allowing SPECIAL checks to use the same crit-success/crit-fail windows as Skill checks. Both the FoE PNP games I've been in so far have used this method, and it's worked quite well for us.
I'm fine with rolling SPECIAL stats with either a d10 or a d100, but I'm not so sure about the "Epic Skillz" rules. It lessens the importance of having Luck high, and lessens the negative of having it lower if a character can boost their primary skills' crit chance. Yes, it still has an effect, but it lessens the importance of the stat, since most skills untagged won't be used until very late in the game.

I also prefer the official perk list, though I'm not opposed to Mad_Modd's.

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Aqu
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Re: Group 80: The Coltifornia Campaign

Post by Aqu » Thu Sep 12, 2013 11:28 am

TyrannisUmbra wrote: Also, I'd like to ask about using the Virtue Rules, despite how much it might get me bricked by other group members.
*Throws brick*

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SpencerDespenser
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Re: Group 80: The Coltifornia Campaign

Post by SpencerDespenser » Thu Sep 12, 2013 12:19 pm

I also prefer the Perk Revisions over Modd's, for reasons I've already told Radio if we're using the Revised Rule's Character Sheet (which as far as I know, we are).

I don't really see the need to change the way we roll SPECIAL rolls at all, in case it comes down to a vote. While my own character would benefit from Silverlight's "Epic Skillz", I agree with Aqu's assessment that it downplays the importance of the LCK stat.

That being said, here is a (pretty much) finised version of my character, Radiant Fury. She doesn't want to set the world on fire, she just wants to start a flame in your heart.

Oh! and before I forget.


*also throws a brick*
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TyrannisUmbra
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Re: Group 80: The Coltifornia Campaign

Post by TyrannisUmbra » Thu Sep 12, 2013 5:32 pm

Primary IRC nicks: TyrannisUmbra, Silver_Wing
Current PNP characters: <Non-FoE Only>

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