No. The bonus only applies to the attack roll on the weapon with the mod or spell. When Dual-Wielding, you roll two attack rolls for one AP cost. Thus, if one weapon was balanced and another was not, the weapon that was balanced would gain the benefit of balanced, while the other would not gain the benefit.The Custodian wrote:A couple questions to toss up regarding dual wielding.
Now the rule says you apply a -20 to hit penalty (40 at different targets) but heres my question
There are ways to negate that penalty, but say you dual wield a set of swords. And both are modded with the general 'balanced' mod (+5 to hit, +5 to parry). Do they both stack? (for a net -10 to hit), does only one stack? Do you need both to be balanced to get any bonus? This same thing makes me wonder about weapons imbued with Spirit of Light and dual wielded.
This also applies to ranged weapons with mods or scopes and whatnot,
Essentially im asking: When dual wielding weapons, can modifiers that apply to one weapon extend to both to negate that dual wielding penalty.
Alternate Core Documents
- Viewing_Glass
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Re: Alternate Core Documents
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Re: Alternate Core Documents
Ahh, so both would get the -20 hit, then individually would have it improved by mods, spells, or other effects. Only blanket things affecting the player (perks, equipment other than the armor, ect.) would boost both right?
Re: Alternate Core Documents
Apparently, months ago, the cell for the Panache perk effect was accidentally dragged over onto the Ultimate Hunter perk, messing up both perks. It's fixed now.
- TyrannisUmbra
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Re: Alternate Core Documents
I just noticed, the optional rule on drug highs was added to the General Items list, but not listed at all in the main rules document under the appropriate "Chems and Addiction" section.
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- TheWanderingZebra
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Re: Alternate Core Documents
Just curious, are there any rules on how zebras can use necromancy? As far as I know (I could be wrong, so please correct me if I am), zebras used necromancy to create balefire bombs, no? Wanted to know since I'm using Zebrica as my setting for my game.
"There is no such thing as mental illness, hence also no such thing as psychotherapy." - Lachlan Morris
Re: Alternate Core Documents
I believe anypony can use necromancy but it has been deliberately left vague.TheWanderingZebra wrote:Just curious, are there any rules on how zebras can use necromancy? As far as I know (I could be wrong, so please correct me if I am), zebras used necromancy to create balefire bombs, no? Wanted to know since I'm using Zebrica as my setting for my game.
- TheWanderingZebra
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Re: Alternate Core Documents
i was really asking about if there were add-on rules for Necromancy. I believe I once came upon some awhile ago, but can't exactly remember where they might be.Ghostpony wrote:I believe anypony can use necromancy but it has been deliberately left vague.TheWanderingZebra wrote:Just curious, are there any rules on how zebras can use necromancy? As far as I know (I could be wrong, so please correct me if I am), zebras used necromancy to create balefire bombs, no? Wanted to know since I'm using Zebrica as my setting for my game.
"There is no such thing as mental illness, hence also no such thing as psychotherapy." - Lachlan Morris
Re: Alternate Core Documents
TheWanderingZebra wrote:i was really asking about if there were add-on rules for Necromancy. I believe I once came upon some awhile ago, but can't exactly remember where they might be.Ghostpony wrote:I believe anypony can use necromancy but it has been deliberately left vague.TheWanderingZebra wrote:Just curious, are there any rules on how zebras can use necromancy? As far as I know (I could be wrong, so please correct me if I am), zebras used necromancy to create balefire bombs, no? Wanted to know since I'm using Zebrica as my setting for my game.
I would keep necromancy out of PC hooves for the most part. But if you want a basic outline for some where to start with necromancy I would look at the IronClaw spells.
- TheWanderingZebra
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Re: Alternate Core Documents
This isn't for my players, but it is for some NPCs I want to use that can use Necromancy. And where can I find the IronClaw spells?Ghostpony wrote: I would keep necromancy out of PC hooves for the most part. But if you want a basic outline for some where to start with necromancy I would look at the IronClaw spells.
"There is no such thing as mental illness, hence also no such thing as psychotherapy." - Lachlan Morris