Fallout Equetria PNP

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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Kashin
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Re: Fallout Equetria PNP

Post by Kashin » Wed Dec 07, 2011 4:51 pm

Kattlarv wrote:However, for the cyberpony being EP only I wouldn't agree. Maybe that they could have additional bonuses for it. That's also something I've considered. Tree's that can be taken by the other races, but preferred by one of them. (say, an EP would get +4 in it, while the other would get +3, etc)
Oh, I was meaning that only EPs could start with ranks in that tree; others could gain ranks through RP only.
Kattlarv wrote:Also, I want the talent tree's to be good, but not haywire. Since a character will be able to start with 5 ranks in one. And being able to create a tornado that could destroy a town would just be herp de derp for a newly created character xD But I like the concept. Will have to fiddle with them.
yeah, I was running off the Exalted five dot system for my balance where you could get a god power off the bat, but you would need to sink so many points into it that you couldn't really do anything else. That and the F5 would be for something like: my friends will all die if I don't suicidally use my magic tornado to suck up this exploding bailfire bomb... damn that would be epic imagery. :twisted:

***
Barometer stared desperately back and forth between her desperately fleeing friends and new found family and the shining speck on the pre-dawn horizon that spelled their doom. She stretched her electric blue wings. While she could easily escape the bailfire missile, being a particularly fast flyer, and maybe even take one or two others with her it would still leave hundreds dead. These ponies need a miracle, she thought morosely. Her gaze lingered on a pair of foals, one unicorn and one zebra, holding each other and crying in a back alley. There parents had probably just fought each other to the death not an hour earlier, but that didn't matter at this point. All around the azure pegasus zebras, griffins and ponies where putting aside their animosity for a few final moments of comfort.

"No," she said under her breath. "They don't need a miracle, they need a hero." The weather pony pulled her ratty, yellow mane out of her face and tore off her cloak reviling a cloud and lighting bolt scar on her flanks. "And now they have one!" The pegasus transformed into a luminescent blue streak, rocketing towards the physical embodiment of death. "I'm so sorry Wind Gauge, it looks like you will need to find the rock without me."

A shining, blue jet stream corkscrewed around the missile's inky black smoke trail, pulling down wisps of the cloud curtain. Soon the doomsday weapon was completely enveloped in an azure cyclone that looked as if Luna's hoof had reached down out of the heavens and plucked up the profane device.

As the twister bent itself towards the sky a flash of green appeared at its base, burning through the cloud curtain like a flaming blade.

Baromiter could feel her insides twist and rupture under the assault of the necrotic radiation and her coat ignite in emerald flame form the balifire spiraling its way up her tornado. She simple clenched her eyes shut, her tears of blood vaporizing into a crimson mist. She turned towards the open sea.

"WE ARE THE GRAND PEGASUS ENCLAVE!" she yelled with the last of her strength as the megaspell blast reached her tail. "AND WE WILL SAVE YOU!"

A drill of pure magical flame tipped by a burning star pierced the ocean's surface, sending clouds of steam into the air.

Clelestia's loving light shined over the town, unobstructed for the first time in over two hundred years.

It was over.
***
Damn, I'm supposed to be finishing chapter 5 here.
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Rippedshadow
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Re: Fallout Equetria PNP

Post by Rippedshadow » Wed Dec 07, 2011 10:16 pm

If anyone needs some testers, I have interest from the #falloutequestria IRC, all they need is a rulebook and GM, possibly a specific room.

So, if anyone wants, pop into the IRC sometime, maybe we can work something out...?
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Sunrise
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Re: Fallout Equetria PNP

Post by Sunrise » Thu Dec 08, 2011 4:50 am

Rippedshadow wrote:If anyone needs some testers, I have interest from the #falloutequestria IRC, all they need is a rulebook and GM, possibly a specific room.

So, if anyone wants, pop into the IRC sometime, maybe we can work something out...?
Well I wrote my ruleset for the sole purpose of GMing it so of course I'd be more than up for doing that, if they're interested of course. I'll drop by tomorrow as I'm too tired to think right now, let alone converse.

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Rippedshadow
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Re: Fallout Equetria PNP

Post by Rippedshadow » Thu Dec 08, 2011 10:15 am

Sunrise wrote:
Rippedshadow wrote:If anyone needs some testers, I have interest from the #falloutequestria IRC, all they need is a rulebook and GM, possibly a specific room.

So, if anyone wants, pop into the IRC sometime, maybe we can work something out...?
Well I wrote my ruleset for the sole purpose of GMing it so of course I'd be more than up for doing that, if they're interested of course. I'll drop by tomorrow as I'm too tired to think right now, let alone converse.
I may need to see if they want to start a prep thread, so we all have a place to compile everything related.

Anyway, some things I've thought worth noting on your particular rulebook...

Spell requirements: These are a bit of a must, I haven't seen anyone else's requirements, but the spell trees need tweaking.
Earth Pony Balance: I honestly have nothing, it seems off, not sure how. Someone did suggest that race balance would be better off as "EP can pick level 1 or 2 perks, other races have a mandetory perk, IE: flight for peguses, telkinesis for unicorns."
Perk and item lists: Other then some tweaking to perks, more items and perks, and possibly a better "starting" limit, I got nothing. (Fergodsake, power armor at level one/beginning of the game?)
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Kattlarv
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Re: Fallout Equetria PNP

Post by Kattlarv » Thu Dec 08, 2011 11:30 am

@Kashin: 1: Ah, well, that might could be a bit more "balanced" in that case. It'd be the most "expensive" tree of all however hehe.
2: While I want people to be able to make a herp de derp character, right of the bat wouldn't be the best, or I dunno, as said. They could get near ex: AJ fortitude or Dash speed+manoeuvrability, but then they wouldn't be good at much else then that.
2,5: And hey, stop making awesome moments xD That would be really cool to apply to the module as a "example", althou I'd have no idea where, how and why to implement if it even possible.


Regarding testing: Well, so far my system has gotten good reviews by the testers. But way to much is missing to make a proper online test. I'd have to leave it up to your simple system. I'm quite sure it will manage to be a quicker, more basic system easier to play online. If I had more spare time I'd love to help you out with it.
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Kashin
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Re: Fallout Equetria PNP

Post by Kashin » Fri Dec 09, 2011 12:10 am

Kattlarv wrote:2: While I want people to be able to make a herp de derp character, right of the bat wouldn't be the best, or I dunno, as said. They could get near ex: AJ fortitude or Dash speed+manoeuvrability, but then they wouldn't be good at much else then that.
well one way you could handle it is to limit starting ranks to level three unless someone takes a trait (one trick pony) which alows them to get up to five at the start but makes them incapable of willingly going higher than rank two (being hideously mutated, going insane or any other GM decreed talents would still function). Sort of like how Little pip has high int (which Kkast has stated contributes to magic versatility) but can only cast her one spell really well (the blood blade would be an example of a GM dictated tree).
Kattlarv wrote:2,5: And hey, stop making awesome moments xD That would be really cool to apply to the module as a "example", althou I'd have no idea where, how and why to implement if it even possible..
No promises :D

two more things. an EP only tree: Beast of burden: essentially buffs the living daylights out of a pony's weight limit and pull weight

and second: will you have a heroic sacrifice mechanic? sort of like you take a serious wound but elect not to get the needed aid to survive and instead throw yourself head first at a threat. This unbridled display of generosity, loyalty and friendship allows the pony in question to endure far more punishment than they would normally be able to, but are almost guaranteed to die when it wears off (the GM may chose to give a teammate a single chance to save them, but it would require the last stand to be a spectacular one).
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Kattlarv
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Re: Fallout Equetria PNP

Post by Kattlarv » Fri Dec 09, 2011 10:10 am

1: Hum... that might actually be a more balanced approach. The talents are mainly supposed to work as a "mini-class" anyhow, give a little spice to your character without being overly powerful. Will have to see what I'll do with it once done with it.

2: While that could be interesting to have a "powerhouse" drag-horse, talents are more supposedly to affect what actions you can perform rather then stuff like carry weight, that's what perks are for after all.

And sorta, the players will have "friendship points" (works a bit like faith points in 40k) which requires you to have a strong friendship with your companions to get the full bonus from it. (A few talent tree's have a "ultimate sacrifice" talent, such as the Martyr. They can choose to have their character kill themselves in a burst of arcane/rainbow magic healing their allies with their remaining HP and friendship points+ranks. While the Ironmare has a talent that makes their character refuse to die for a certain amount of rounds. So depending on how they spend their FP, it's fully possibly that I include such system. So far you could burn all your points to save your character in a "so much to live for..." wish from certain danger. This only works if there is any chance to succeed at all ofc (surviving a collapsing building? hard, but possible. Survive a point blank balefire explosion? Nope.) They could instead choose to spend them to improve their roll against a task. (such as encasing that missile) With a full part and full friendship, a normal character would have 5 FP and 5 ranks with each. So far a FP works that you spend a point and gain your friendship in ranks per party member (max 5) so it would be +25 for a task. And if the missile would give a -100 penalty to control, then you'd have to spend quite a few points to succeed. (alternative version is that you gain 1d4 per friend (max 5) which increase one die size per rank of FS that you may roll to increase the result of your roll.) Difference between spending and burning: if you spend, you get points back from being true to your virtue or overall friendly. If you burn it, your maximum FP number is temporary reduced for x weeks. That is just my rough draft of their function however.

Oh, and on a random side note: The "Fluttershy medic" tree has your character snap batshit crazy if your allies are killed, granting bonuses up the flank for AC and all checks until you are either killed or kill whatever ended your friends. In which afterwards, said character enters a deep depression.
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LuckyLeaf
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Re: Fallout Equetria PNP

Post by LuckyLeaf » Tue Dec 13, 2011 12:23 pm

This is an interesting project. I was considering doing something similar.

I'm not sure about the necessity for a Wisdom attribute. It's role could be shared between Perception and Inteligence. Long term decision falls in the scope of Intelligence, deduction comes from the Perception of the elements involved and piecing it together through Intelligence. General knowledge comes from Intelligence, gut feelings could come from somewhere between Perception and Luck. Tricks of a trade are acquired by the increase in Skills, but theoretical knowledge without practice would fall under Intelligence as well (or even a Skill increase from reading). Empathy would be mostly Perception and Diplomacy would involve a share of Perception and another of Charisma.

Big guns is a problematic skill. Usually Big Guns are hard to find, expensive to fire, overpowered, as well as dangerous to allies. Dedicating Skill points to a skill you may or may not be able to use is a big gamble. Also, some Big Guns are not too different from the bullet oriented Small Guns and, on the Fallout games, the Energy Weapons as well. My suggestion would be to use Strength requirements for those and keep them under other Skills. After all, most Big Guns require little finesse, due to their power and area of effect.
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Re: Fallout Equetria PNP

Post by AMARDA » Tue Dec 13, 2011 2:43 pm

LuckyLeaf wrote: Big guns is a problematic skill. Usually Big Guns are hard to find, expensive to fire, overpowered, as well as dangerous to allies. Dedicating Skill points to a skill you may or may not be able to use is a big gamble. Also, some Big Guns are not too different from the bullet oriented Small Guns and, on the Fallout games, the Energy Weapons as well. My suggestion would be to use Strength requirements for those and keep them under other Skills. After all, most Big Guns require little finesse, due to their power and area of effect.
But in FO:E, Big Guns are Battle Saddles and are much different to regular guns. They have a whole ton of things that regular guns don't. Also, they are much more common.
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LuckyLeaf
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Re: Fallout Equetria PNP

Post by LuckyLeaf » Tue Dec 13, 2011 3:08 pm

Battle Saddles are a necessity for Earth Ponies and Pegasi, since Unicorns can handle loose weapons much more easily, and, other than their placement, they are even less different from common Small Guns and Magical Weapons than Lacunae's Minigun, as an example. Maybe it could justify special training, like power armors in the games, but not an entire skill.
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