Yep, time for another group to form. This one will use the standard rule set plus some of the revision documents that are floating around.
The only problem I can see with this group is time scheduling, due to the fact I have a job and two other games that I play in during the weekend. Also the fact that I live in New Zealand and thus operate on GMT +13 for the majority of the year, and GMT +12 for the rest.
The spreadsheet
here shows what times I'm available for play.
Also, this is the first real game I'll ever have GMed, so if I make mistakes please forgive me!
So, base rules are
here.
Character Sheet is
here.
I'll use the rules from this doc
here simply due to the fact that that's what I use in Group 3.
Background:
Welcome to Manephis, former city of Equestria. Built on the banks of the New Horn River, Manephis before the war was a thriving centre of trade, the place where things were sent to before being sent to other places, during the war Manephis only grew in size and importance.
The city was hit by a single high detonation Mega Spell that smothered the area in lethal Radiation. Nearly three quarters of the population where turned into ghouls over night as a result. In other places taint in transit was spilt into water ways or wells, dispersed through the air or just forgotten in the madness directly after the war.
Before the war the city was chosen by the eccentric brother of Mr Horse and co founder of Robronco Mr Hoof. Hoof and Horse had a disagreement in their younger years which led to Hoof leaving his brother and founding Hoof Industries in the Manephis region. The initial venture didn’t go so well, he had the finance but no actual brand that locals cared about. For a few years the corporation struggled to find traction before a merger with equally distressed Horn Ltd. The resulting partnership created the Horn&Hoof Inc, of H&H for short.
H&H built their own lower quality Stable in order to preserve the company should megaspells be deployed. Unfortunately for the H&H directors they all died before even reaching the Stable, and with them the H&H died. The Stable however endured, even as Radiation flooded some section and systems designed to keep the occupants alive failed they endured. Sixty Three years after the war’s end they emerged into the blasted remains of Equestria and founded Stable City, the most powerful force in the region.
On the banks of the New Horn River there is a medium sized settlement known as Hoof Rot located in the badly named Rotten Bottom Marsh. It is a thriving albeit horrid place. Slavery is legal in the southern quarter and most drugs can be found here. The northern quarter is the major trade hub where most salvage teams trade with passing boats on their way to Tenpony or Friendship city.
In the Rotten Bottom Marsh live a tribe of displaced Zebra’s that escaped from a prewar internment facility. They are a timid lot who stay out of sight whenever possible. They are known to be off limits to Slaver’s due to the treacherous terrain and vicious traps they use to defend themselves. Every now and again a band or individual of the tribe will leave on a quest dictated by an elder.
Other places of interest include Fort Withers to the north occupied by Paladin Finder and his chapter of the Steel Rangers. His mission is unknown to outsiders but his patrols have been seen mostly pushing into the Manephis Ruins.
Also in the area is Fort Pinion built by Talon Company. The Griffon mercs are willing to take most jobs in the region and have steadily increased their presence of the last year.
Characters:
Luckyleaf:
Haywire
Pantzar:
Dusk Beam
DontAskForCookies:
Grand Finale
MisterSpectre:
Shade
GreenBank:
Terminal
Shukin: Cranky Clover
wolf5000:
Midnight Rain
Xiee: Sweet Spot
Nitoka:
Energy Flair
wolf5000 wrote:This is it pones, the end of G8 and as such we post the logs from the first to the last. Click the spoiler to open up the list of links
May 13th 2012 to April 14th 2013