Post
by icekatze » Fri Oct 04, 2013 5:35 pm
hi hi
Some clarification on how stealth and detection is working in this current scenario.
Your average, run of the mill NPC is going to have an alertness of 10. Zebras have a racial bonus to this, and experienced NPCs can also have higher than normal scores. The griffins that are on the lookout have 15 alertness. They are specifically looking for ponies/zebras in a specific target area, giving them a +10 for those conditions, but a -10 for all other things. Griffin spotters, however, have an alertness of 20 (but they have poorer combat abilities in return.)
To sneak into short range of a griffin guard undetected, you would need to pass a stealth check of 25, and a check of at least 30 for a griffin spotter.
However, you are near the threshold of long and artillery range from the nearest griffin guard post. That reduces their chance to spot you by 10... which means a stealth check of 15-20 is enough to avoid being spotted by a griffin.
The Mwana Baatii scouts have, on average, an alertness of 18. (They may have a few more exceptional individuals, though.) You are at short range from any scouts that might be in the bank building at the moment.
However, the Mwana Baatii are currently not looking for you. They are on the lookout for griffins flying around above, and are possibly distracted by a mysterious voice that one of them heard in the basement of the bank building. So for the ones that are on griffin lookout, are actually at a -5 penalty to see you sneaking around on the ground.
Additionally, as night falls, vision modifiers may make spotting things more difficult, for those that don't have any kind of compensation device or magic. (Bloodwings, for instance, don't suffer penalties from low light.)