FoE PnP RPG group (Group 3)

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
wolf5000
Posts: 62
Joined: Sun Jan 01, 2012 2:23 am

Re: FoE PnP RPG group (Group 3)

Post by wolf5000 » Sat Mar 09, 2013 3:03 pm

The server seems to be down i'll keep trying to join, if we can't no game? :applecry: :pinkiesad2: :fluttercry: :pipshrug:

Tosxychor
Posts: 44
Joined: Thu Dec 29, 2011 7:12 am

Re: FoE PnP RPG group (Group 3)

Post by Tosxychor » Sat Mar 09, 2013 4:01 pm

>We are undergoing a DDoS-attack.
The service is not stable, and you may not be able to connect at all.

:\

And, well, since I was planning on studying for an exam tonight. I guess I'll just leave the comp and see you guys next Saturaday.

mimezinga
Posts: 155
Joined: Thu Oct 20, 2011 3:29 am

Re: FoE PnP RPG group (Group 3)

Post by mimezinga » Sat Mar 09, 2013 4:19 pm

yup, session will be skipped, sorry. see you in 7 days.

mimezinga
Posts: 155
Joined: Thu Oct 20, 2011 3:29 am

Re: FoE PnP RPG group (Group 3)

Post by mimezinga » Fri Mar 15, 2013 7:15 pm

tomorrow we should play at the usual time for US players, that is, 1 hour earlier for italy and UK, is that okay for everypony?

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uSea
Posts: 190
Joined: Mon Jan 09, 2012 6:39 pm

Re: FoE PnP RPG group (Group 3)

Post by uSea » Sat Mar 16, 2013 9:29 am

That should be fine for me

mimezinga
Posts: 155
Joined: Thu Oct 20, 2011 3:29 am

Re: FoE PnP RPG group (Group 3)

Post by mimezinga » Thu Apr 04, 2013 6:33 pm

this week end i'm working at a game con in Modena, so i won't be able to GM. i can't even guarantee on next week, but i'll let you know something more before then. Sorry for the inconvenient

mimezinga
Posts: 155
Joined: Thu Oct 20, 2011 3:29 am

Re: FoE PnP RPG group (Group 3)

Post by mimezinga » Sat Apr 13, 2013 4:11 am

today we should play as scheduled. that is at the usual time.

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uSea
Posts: 190
Joined: Mon Jan 09, 2012 6:39 pm

Re: FoE PnP RPG group (Group 3)

Post by uSea » Sat Apr 27, 2013 5:06 pm

<Chor> 5#1d10+5
<Bones> Chor, 5#1d10+5: 6 [1d10=1], 14 [1d10=9], 10 [1d10=5], 11 [1d10=6], 13 [1d10=8]
<Chor> 1d10+7
<Bones> Chor, 1d10+7: 17 [1d10=10]
<Chor> holy Bones
<Jackhammer> 1d10+7 Init
<Bones> Jackhammer, Init: 12 [1d10=5]
<RoseBud> 1d10+7 Init
<Bones> RoseBud, Init: 11 [1d10=4]
<Desert-Lightning> 1d10+10
<Bones> Desert-Lightning, 1d10+10: 17 [1d10=7]
<Desert-Lightning> we are doomed
<RoseBud> oh noes!
<Cataclysm> 1d10+5
<Bones> Cataclysm, 1d10+5: 14 [1d10=9]
<Chor> also, a few interesting things are happening at the beginning of the turn. Roll END-1 everyone! (that's for the scream the bloodwing has launched, plus the explosion.)
<Desert-Lightning> 1d10
<Bones> Desert-Lightning, 1d10: 6 [1d10=6]
<Cataclysm> 1d10 End 6-1
<Bones> Cataclysm, End 6-1: 4 [1d10=4]
<Desert-Lightning> fail
<Chor> anyone who fails gets -20% to skills, or -2 to stat checks, for two turns
<Jackhammer> Time for my noms!
<Light_Seeker> 1d10+7 Init
<Bones> Light_Seeker, Init: 16 [1d10=9]
<RoseBud> 1d10 End5-1
<Bones> RoseBud, End5-1: 6 [1d10=6]
<GMPuppeh> what do we want to do?
<Light_Seeker> 1d10 End
<Bones> Light_Seeker, End: 6 [1d10=6]
<Light_Seeker> made it
<Light_Seeker> just barely

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uSea
Posts: 190
Joined: Mon Jan 09, 2012 6:39 pm

Re: FoE PnP RPG group (Group 3)

Post by uSea » Wed May 01, 2013 11:03 am

Sorry everyone, I'm going to miss the game (or most of it) this Saturday.

Assume Rose collapses after the bat's shriek or something like that.

mimezinga
Posts: 155
Joined: Thu Oct 20, 2011 3:29 am

Re: FoE PnP RPG group (Group 3)

Post by mimezinga » Fri May 17, 2013 4:49 pm

due to the inauguration of the shop, tomorrow i won't be able to GM the game, i'm sorry... see you next week (sorry cal TT_TT)

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