The advice thread

A place for writers to gather and discuss their craft.
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otherunicorn
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Re: The advice thread

Post by otherunicorn » Wed Nov 16, 2011 3:34 am

The Jack wrote:Okay, so... I have now (partially) developed a fourth character, which is all well and nice. However, I'm not sure I'm doing this right; I don't really have any plot for each other characters. They will mostly just follow Gears, and I'll take it from there.
Is this a bad thing? It seems to be that for example Kkat and (especially) Somber have a plan for every single character in there.

Y'know, sometimes I wonder if it's a bloody stupid idea to try to write anything Fo:E related. To use a norwegian proverb; it's like jumping after Virkola. (That is, trying to do something after someone who is really good at it. )
Yes, we are all hopeless idiots. All the same, if you find it fun/enjoyable to do, do it!

As for plotted out characters, some you can let develop as you write. When we meet people in real life, we know very little about them. This info comes out over time, if ever.

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The Jack
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Re: The advice thread

Post by The Jack » Wed Nov 16, 2011 5:11 am

otherunicorn wrote:
The Jack wrote:Okay, so... I have now (partially) developed a fourth character, which is all well and nice. However, I'm not sure I'm doing this right; I don't really have any plot for each other characters. They will mostly just follow Gears, and I'll take it from there.
Is this a bad thing? It seems to be that for example Kkat and (especially) Somber have a plan for every single character in there.

Y'know, sometimes I wonder if it's a bloody stupid idea to try to write anything Fo:E related. To use a norwegian proverb; it's like jumping after Virkola. (That is, trying to do something after someone who is really good at it. )
Yes, we are all hopeless idiots. All the same, if you find it fun/enjoyable to do, do it!

As for plotted out characters, some you can let develop as you write. When we meet people in real life, we know very little about them. This info comes out over time, if ever.
Hm, true that.
Anyhow... How feasible do you guys think a pegasus with a flamethrower is?
I think it's bloody awesome. xD
Not the most efficient combat strategy for a flyer, but... this ain't exactly the sharpest knife in the drawer we're talking about. xD
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otherunicorn
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Re: The advice thread

Post by otherunicorn » Wed Nov 16, 2011 5:31 am

The Jack wrote: Hm, true that.
Anyhow... How feasible do you guys think a pegasus with a flamethrower is?
I think it's bloody awesome. xD
Not the most efficient combat strategy for a flyer, but... this ain't exactly the sharpest knife in the drawer we're talking about. xD
It's fine as long has he has trouble flying carrying the bulky thing, and occasionally singes himself. I seem to do that a lot. They are lousy weapons for point-blank range.

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The Jack
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Re: The advice thread

Post by The Jack » Wed Nov 16, 2011 6:33 am

otherunicorn wrote:
The Jack wrote: Hm, true that.
Anyhow... How feasible do you guys think a pegasus with a flamethrower is?
I think it's bloody awesome. xD
Not the most efficient combat strategy for a flyer, but... this ain't exactly the sharpest knife in the drawer we're talking about. xD
It's fine as long has he has trouble flying carrying the bulky thing, and occasionally singes himself. I seem to do that a lot. They are lousy weapons for point-blank range.
Well, the pegasus is going to be fuckin' huge (Big Mac sized, atleast), but lugging around such a huge weapon, and so much fuel to it, is bound to be heavier than anyone could possibly handle effortlessly on their own.
And the singeing was planned from the start. xD

Also, on a tangentual note, "singing" and "singeing" are two VERY similar words. I need to watch out for that one. xD

EDIT: I just realized that, unconsciously, part of the inspiration for that huge pegasus flamer dude is Heavy from TF2. He even has a russian (Stalliongrad) accent.
I NEED to make him use a reference there.
Maybe the "I am bulletproof"?
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Damhoof
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Re: The advice thread

Post by Damhoof » Wed Nov 16, 2011 3:19 pm

The Jack wrote:
otherunicorn wrote:
The Jack wrote: Hm, true that.
Anyhow... How feasible do you guys think a pegasus with a flamethrower is?
I think it's bloody awesome. xD
Not the most efficient combat strategy for a flyer, but... this ain't exactly the sharpest knife in the drawer we're talking about. xD
It's fine as long has he has trouble flying carrying the bulky thing, and occasionally singes himself. I seem to do that a lot. They are lousy weapons for point-blank range.
Well, the pegasus is going to be fuckin' huge (Big Mac sized, atleast), but lugging around such a huge weapon, and so much fuel to it, is bound to be heavier than anyone could possibly handle effortlessly on their own.
And the singeing was planned from the start. xD

Also, on a tangentual note, "singing" and "singeing" are two VERY similar words. I need to watch out for that one. xD

EDIT: I just realized that, unconsciously, part of the inspiration for that huge pegasus flamer dude is Heavy from TF2. He even has a russian (Stalliongrad) accent.
I NEED to make him use a reference there.
Maybe the "I am bulletproof"?
Maybe. Maybe. "I have yet to meet anypony that can outsmart bullet." would be better.

I am 15k words into my Stable 51, tropical prewar horror fic and I am just getting to the meat of it by just writing the needed parts to get the story moving.

It has become quite clear to me that THIS might end up as a very long novel if i decided to meander about and set the mood properly, and this has me worried.

Im starting to get worried that if i split it up into chapters that I just might kill any built up suspence in the victim / reader. That potential fans would simply see the length of my "oneshot" and go "TLDR"

What to do?
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Rippedshadow
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Re: The advice thread

Post by Rippedshadow » Wed Nov 16, 2011 3:33 pm

Honestly, if people wrote long stories, I'd be giddy. I'm already going to hit past the 20k word when I get past chapter 4 of mine, and there are plenty of stories above 30k words out there. I say worry about making it good, not worry about length. Really long but fleshed out and interesting is better then short and biteable but shallow and forgetful.

At the same time, really long chapters are somewhat annoying. Set a minimum and maximun wordcount for chapters themselves, but let the story itself run wild. Cut to a chapter end during acceptable breaks, or when you feel it works is my opinion on it.
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Kashin
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Re: The advice thread

Post by Kashin » Wed Nov 16, 2011 5:17 pm

The Jack wrote:Okay, so... I have now (partially) developed a fourth character, which is all well and nice. However, I'm not sure I'm doing this right; I don't really have any plot for each other characters. They will mostly just follow Gears, and I'll take it from there.
Is this a bad thing? It seems to be that for example Kkat and (especially) Somber have a plan for every single character in there.
To a degree, yes it is a bad thing. don't get me wrong, you don't need to have everything hammered out but a vague outline of who they are, the important forces in there lives and why they would follow your hero will save you a lot of grief later on.
The Jack wrote:Y'know, sometimes I wonder if it's a bloody stupid idea to try to write anything Fo:E related. To use a norwegian proverb; it's like jumping after Virkola. (That is, trying to do something after someone who is really good at it. )
By no means, as long as you have a good story an interesting character or a desire to create them there is a reason to write.
The Jack wrote:Hm, true that.
Anyhow... How feasible do you guys think a pegasus with a flamethrower is?
I think it's bloody awesome. xD
Not the most efficient combat strategy for a flyer, but... this ain't exactly the sharpest knife in the drawer we're talking about. xD
... a fire bomber. I'd make it an incinerator of some type, for the sake of practicality and maybe give him some form of fire bombs, but ya. FIRE! MUAHAHAHA! :twisted:
The Jack wrote:Well, the pegasus is going to be fuckin' huge (Big Mac sized, atleast), but lugging around such a huge weapon, and so much fuel to it, is bound to be heavier than anyone could possibly handle effortlessly on their own.
And the singeing was planned from the start. xD

Also, on a tangentual note, "singing" and "singeing" are two VERY similar words. I need to watch out for that one. xD

EDIT: I just realized that, unconsciously, part of the inspiration for that huge pegasus flamer dude is Heavy from TF2. He even has a russian (Stalliongrad) accent.
I NEED to make him use a reference there.
Maybe the "I am bulletproof"?
http://www.youtube.com/watch?v=aYAGB11YrSs
Damhoof wrote:I am 15k words into my Stable 51, tropical prewar horror fic and I am just getting to the meat of it by just writing the needed parts to get the story moving.

It has become quite clear to me that THIS might end up as a very long novel if i decided to meander about and set the mood properly, and this has me worried.

Im starting to get worried that if i split it up into chapters that I just might kill any built up suspence in the victim / reader. That potential fans would simply see the length of my "oneshot" and go "TLDR"

What to do?
I would go with chapters. They don't necessarily kill tension if you end them on a tense moment or to artificially give breathing room. If you end a chapter on a cliff hanger you force your reader to stress over the outcome actually causing more tension (see what Kkat did with the exploding Ditzy exploding) this would also have a "page turner" effect, they just need to see how that clears up and by the time they do they are well invested in the next chapter.

Conversely, you can make chapter breaks artificial breathing points that the character doesn't have. Compare Dead Space 1 and 2. Number two was scary at first, but just became exhausting and ceased to be fun because of the lack of breathing space. Number one had much more tension and fear than two because of the usually safe train stations, while there were occasional, minor encounters to keep up tension the regions were mostly safe and gave the player a chance to soak in the atmosphere and process what they have just experienced.
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The Jack
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Re: The advice thread

Post by The Jack » Wed Nov 16, 2011 5:57 pm

Kashin wrote:
The Jack wrote:Okay, so... I have now (partially) developed a fourth character, which is all well and nice. However, I'm not sure I'm doing this right; I don't really have any plot for each other characters. They will mostly just follow Gears, and I'll take it from there.
Is this a bad thing? It seems to be that for example Kkat and (especially) Somber have a plan for every single character in there.
To a degree, yes it is a bad thing. don't get me wrong, you don't need to have everything hammered out but a vague outline of who they are, the important forces in there lives and why they would follow your hero will save you a lot of grief later on.
The Jack wrote:Y'know, sometimes I wonder if it's a bloody stupid idea to try to write anything Fo:E related. To use a norwegian proverb; it's like jumping after Virkola. (That is, trying to do something after someone who is really good at it. )
By no means, as long as you have a good story an interesting character or a desire to create them there is a reason to write.
The Jack wrote:Hm, true that.
Anyhow... How feasible do you guys think a pegasus with a flamethrower is?
I think it's bloody awesome. xD
Not the most efficient combat strategy for a flyer, but... this ain't exactly the sharpest knife in the drawer we're talking about. xD
... a fire bomber. I'd make it an incinerator of some type, for the sake of practicality and maybe give him some form of fire bombs, but ya. FIRE! MUAHAHAHA! :twisted:
The Jack wrote:Well, the pegasus is going to be fuckin' huge (Big Mac sized, atleast), but lugging around such a huge weapon, and so much fuel to it, is bound to be heavier than anyone could possibly handle effortlessly on their own.
And the singeing was planned from the start. xD

Also, on a tangentual note, "singing" and "singeing" are two VERY similar words. I need to watch out for that one. xD

EDIT: I just realized that, unconsciously, part of the inspiration for that huge pegasus flamer dude is Heavy from TF2. He even has a russian (Stalliongrad) accent.
I NEED to make him use a reference there.
Maybe the "I am bulletproof"?
http://www.youtube.com/watch?v=aYAGB11YrSs
Yeah, I won't be writing these characters in before I figure out why the fuck they are following Gears around. I'm also giving them various forms of shit thrown at them, just to fit in with the rest of the wasteland heroes. xD

I don't quite know how the flamethrowers work in the game though, but I do recall being shot at with something that felt like a firebomber. Maybe a weapon that can switch between bombs and cones? That'd be awesome. xD

Ooooh yeah. There will be Sandvich. xD
On that note, I think the "I have yet to meet anyone who can outsmart bullet" as Damhoof suggested would be the best. Still, he doesn't use bullets, so I have to modify it to "fire".
Too bad; I live the way Heavy pronounces "Bullet". xD

By the way, is red hair for a flamethrower guy too cliché? xD
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Kashin
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Re: The advice thread

Post by Kashin » Wed Nov 16, 2011 6:12 pm

The Jack wrote:Yeah, I won't be writing these characters in before I figure out why the fuck they are following Gears around. I'm also giving them various forms of shit thrown at them, just to fit in with the rest of the wasteland heroes. xD
as long as it isn't done too blatantly, giving each side character a custom quest chain that could resolve successfully multiple ways tends to help with that. (Steelhoves AJ's rangers quest line would be a blatant, but well done [any rule can be broken if it is broken in style] example and Xenith's motherly responsibilities would be a more subtle one.)
The Jack wrote:I don't quite know how the flamethrowers work in the game though, but I do recall being shot at with something that felt like a firebomber. Maybe a weapon that can switch between bombs and cones? That'd be awesome. xD
One that could swap would be sweet, but I would make it a unique quest reward or a mod.
Flamer
http://fallout.wikia.com/wiki/Flamer_%2 ... w_Vegas%29
Incinerator (probably what you encountered)
http://fallout.wikia.com/wiki/Incinerator
A custom flamer that is pure win
http://fallout.wikia.com/wiki/Cleansing_Flame_%28GRA%29
The Jack wrote:Ooooh yeah. There will be Sandvich. xD
On that note, I think the "I have yet to meet anyone who can outsmart bullet" as Damhoof suggested would be the best. Still, he doesn't use bullets, so I have to modify it to "fire".
Too bad; I live the way Heavy pronounces "Bullet". xD
"hmm, sandvitch is nice, but..." Uses flamer to make a super sledge white hot. "I prefer PANINI!" Hits sandvitch with white hot sledgehammer to the delight of all.
The Jack wrote:By the way, is red hair for a flamethrower guy too cliché? xD
While I would normally say yes, this is pony. Pinkie's hair looks like (and behaves like) a pink balloon so go for it.
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Quick Study
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Re: The advice thread

Post by Quick Study » Wed Nov 16, 2011 9:08 pm

Kashin wrote:
The Jack wrote:I don't quite know how the flamethrowers work in the game though, but I do recall being shot at with something that felt like a firebomber. Maybe a weapon that can switch between bombs and cones? That'd be awesome. xD
One that could swap would be sweet, but I would make it a unique quest reward or a mod.
Flamer
http://fallout.wikia.com/wiki/Flamer_%2 ... w_Vegas%29
Incinerator (probably what you encountered)
http://fallout.wikia.com/wiki/Incinerator
A custom flamer that is pure win
http://fallout.wikia.com/wiki/Cleansing_Flame_%28GRA%29
The easiest would be to do is have some mechanism that allows the user to switch between a gas tank and liquid tank. Though you would have to decided is it a Flamer that can fire a stream of liquid fire, or a Incinerator that can shoot out a shotgun like burst of fire. If you wanted to have a flamethrower that acts like both you would need to figure out a way to also change the mixing chamber and nozzle.

Also I think a question of mine got lost in this conversation so I guess I'll just repeat it.

I was toying with the idea of having a pro-Steel Ranger/Applejack's Rangers radio station in my story. I was going to make the broadcaster a Dashite, still deciding on the name, who's personality is a mix of 3-Dog and Captain Malcolm Reynolds. Hell I'm even going to call the station Serenity Radio. Before I think of anymore details for it, I wanted to get yall's opinions.

Oh and I can't decide if I should expand the combat range scene in Chapter 2. Though what would add I have no idea, aside from a hoof-to-hoof sparring match. I just fill the shooting test for Prism and the shooting contest isn't enought. Any ideas?
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