The Jack wrote:Okay, so... I have now (partially) developed a fourth character, which is all well and nice. However, I'm not sure I'm doing this right; I don't really have any plot for each other characters. They will mostly just follow Gears, and I'll take it from there.
Is this a bad thing? It seems to be that for example Kkat and (especially) Somber have a plan for every single character in there.
To a degree, yes it is a bad thing. don't get me wrong, you don't need to have everything hammered out but a vague outline of who they are, the important forces in there lives and why they would follow your hero will save you a lot of grief later on.
The Jack wrote:Y'know, sometimes I wonder if it's a bloody stupid idea to try to write anything Fo:E related. To use a norwegian proverb; it's like jumping after Virkola. (That is, trying to do something after someone who is really good at it. )
By no means, as long as you have a good story an interesting character or a desire to create them there is a reason to write.
The Jack wrote:Hm, true that.
Anyhow... How feasible do you guys think a pegasus with a flamethrower is?
I think it's bloody awesome. xD
Not the most efficient combat strategy for a flyer, but... this ain't exactly the sharpest knife in the drawer we're talking about. xD
... a fire bomber. I'd make it an incinerator of some type, for the sake of practicality and maybe give him some form of fire bombs, but ya. FIRE! MUAHAHAHA!
The Jack wrote:Well, the pegasus is going to be fuckin' huge (Big Mac sized, atleast), but lugging around such a huge weapon, and so much fuel to it, is bound to be heavier than anyone could possibly handle effortlessly on their own.
And the singeing was planned from the start. xD
Also, on a tangentual note, "singing" and "singeing" are two VERY similar words. I need to watch out for that one. xD
EDIT: I just realized that, unconsciously, part of the inspiration for that huge pegasus flamer dude is Heavy from TF2. He even has a russian (Stalliongrad) accent.
I NEED to make him use a reference there.
Maybe the "I am bulletproof"?
http://www.youtube.com/watch?v=aYAGB11YrSs
Damhoof wrote:I am 15k words into my Stable 51, tropical prewar horror fic and I am just getting to the meat of it by just writing the needed parts to get the story moving.
It has become quite clear to me that THIS might end up as a very long novel if i decided to meander about and set the mood properly, and this has me worried.
Im starting to get worried that if i split it up into chapters that I just might kill any built up suspence in the victim / reader. That potential fans would simply see the length of my "oneshot" and go "TLDR"
What to do?
I would go with chapters. They don't necessarily kill tension if you end them on a tense moment or to artificially give breathing room. If you end a chapter on a cliff hanger you force your reader to stress over the outcome actually causing more tension (see what Kkat did with the exploding Ditzy exploding) this would also have a "page turner" effect, they just need to see how that clears up and by the time they do they are well invested in the next chapter.
Conversely, you can make chapter breaks artificial breathing points that the character doesn't have. Compare Dead Space 1 and 2. Number two was scary at first, but just became exhausting and ceased to be fun because of the lack of breathing space. Number one had much more tension and fear than two because of the usually safe train stations, while there were occasional, minor encounters to keep up tension the regions were mostly safe and gave the player a chance to soak in the atmosphere and process what they have just experienced.