Any reason at all? Sure, I can name a few. Dangerous poison, deadly poison, alicorn slaying poison... Really is a shame there aren't more poisons in the base rule set, I truly adored mother darkness in New Vegas.TheStratovarian wrote:Given that is the case, the only reason to at first look. Is there honestly any reason to take the crossbow over the silenced smg beyond its damage and means of staying hidden? More so, is there any reason to take the crossbow over a Silenced Varmit Rifle?
Tier-based Weapon List
Re: Tier-based Weapon List
Re: Tier-based Weapon List
Sure has gotten quite here.
Re: Tier-based Weapon List
Ok Ill bite, why does a magic throwing knife weigh more than a magic throwing ax?
- SilverlightPony
- Global Moderator
- Posts: 493
- Joined: Sat Mar 17, 2012 4:21 pm
Re: Tier-based Weapon List
Because silly list is silly, and has a lot of oddities that have been overlooked.
Re: Tier-based Weapon List
I can't find where the anti-matrix damage rules went.
- Viewing_Glass
- Posts: 454
- Joined: Wed Jul 25, 2012 8:02 pm
Re: Tier-based Weapon List
Check the Ammo List and Special Rules section.
- Viewing_Glass
- Posts: 454
- Joined: Wed Jul 25, 2012 8:02 pm
Re: Tier-based Weapon List
So, on the subject of the Flamer: Shouldn't there be a 'Flamethrower' weapon, that hits a cone? As it stands, the Flamer works more like an Incinerator.
Re: Tier-based Weapon List
That's a good point. A similar effect can be achieved by giving the Flamer an AoE value (even 1 would let it effect 4 yards from the target). With this AoE value the GM will be able to apply the Flamer's damage and effect to any targets where it makes sense to do so. E.g. any targets that wound be within its 'cone of fire'.Viewing_Glass wrote:So, on the subject of the Flamer: Shouldn't there be a 'Flamethrower' weapon, that hits a cone? As it stands, the Flamer works more like an Incinerator.
Also added the Incinerator as a cheaper, weaker flamer that would be available earlier. The Incinerator hasn't been given an AoE value.
- Viewing_Glass
- Posts: 454
- Joined: Wed Jul 25, 2012 8:02 pm
Re: Tier-based Weapon List
Huzzah! Thanks uSea!uSea wrote:That's a good point. A similar effect can be achieved by giving the Flamer an AoE value (even 1 would let it effect 4 yards from the target). With this AoE value the GM will be able to apply the Flamer's damage and effect to any targets where it makes sense to do so. E.g. any targets that wound be within its 'cone of fire'.Viewing_Glass wrote:So, on the subject of the Flamer: Shouldn't there be a 'Flamethrower' weapon, that hits a cone? As it stands, the Flamer works more like an Incinerator.
Also added the Incinerator as a cheaper, weaker flamer that would be available earlier. The Incinerator hasn't been given an AoE value.
- Zen Harmonics
- Posts: 29
- Joined: Thu May 30, 2013 5:56 pm
Re: Tier-based Weapon List
The Incinerator should have its ranged increased to at least med range, it is a weapon that hurls fire balls and arching it will send them further.