Tier-based Weapon List

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
LcUN8o5M
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Re: Tier-based Weapon List

Post by LcUN8o5M » Sat Oct 26, 2013 1:09 am

TheStratovarian wrote:Given that is the case, the only reason to at first look. Is there honestly any reason to take the crossbow over the silenced smg beyond its damage and means of staying hidden? More so, is there any reason to take the crossbow over a Silenced Varmit Rifle?
Any reason at all? Sure, I can name a few. Dangerous poison, deadly poison, alicorn slaying poison... Really is a shame there aren't more poisons in the base rule set, I truly adored mother darkness in New Vegas.

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Ghostpony
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Re: Tier-based Weapon List

Post by Ghostpony » Sat Nov 02, 2013 4:56 pm

Sure has gotten quite here.

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Ghostpony
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Re: Tier-based Weapon List

Post by Ghostpony » Mon Nov 18, 2013 11:51 pm

Ok Ill bite, why does a magic throwing knife weigh more than a magic throwing ax?

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SilverlightPony
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Re: Tier-based Weapon List

Post by SilverlightPony » Tue Nov 19, 2013 1:01 am

Because silly list is silly, and has a lot of oddities that have been overlooked.
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Godna
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Re: Tier-based Weapon List

Post by Godna » Sat Mar 08, 2014 8:56 am

I can't find where the anti-matrix damage rules went. :pipshrug:

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Viewing_Glass
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Re: Tier-based Weapon List

Post by Viewing_Glass » Sat Mar 08, 2014 2:40 pm

Check the Ammo List and Special Rules section.

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Viewing_Glass
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Re: Tier-based Weapon List

Post by Viewing_Glass » Mon Mar 31, 2014 9:03 pm

So, on the subject of the Flamer: Shouldn't there be a 'Flamethrower' weapon, that hits a cone? As it stands, the Flamer works more like an Incinerator.

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uSea
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Re: Tier-based Weapon List

Post by uSea » Tue Apr 01, 2014 7:02 am

Viewing_Glass wrote:So, on the subject of the Flamer: Shouldn't there be a 'Flamethrower' weapon, that hits a cone? As it stands, the Flamer works more like an Incinerator.
That's a good point. A similar effect can be achieved by giving the Flamer an AoE value (even 1 would let it effect 4 yards from the target). With this AoE value the GM will be able to apply the Flamer's damage and effect to any targets where it makes sense to do so. E.g. any targets that wound be within its 'cone of fire'.

Also added the Incinerator as a cheaper, weaker flamer that would be available earlier. The Incinerator hasn't been given an AoE value.

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Viewing_Glass
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Re: Tier-based Weapon List

Post by Viewing_Glass » Tue Apr 01, 2014 3:36 pm

uSea wrote:
Viewing_Glass wrote:So, on the subject of the Flamer: Shouldn't there be a 'Flamethrower' weapon, that hits a cone? As it stands, the Flamer works more like an Incinerator.
That's a good point. A similar effect can be achieved by giving the Flamer an AoE value (even 1 would let it effect 4 yards from the target). With this AoE value the GM will be able to apply the Flamer's damage and effect to any targets where it makes sense to do so. E.g. any targets that wound be within its 'cone of fire'.

Also added the Incinerator as a cheaper, weaker flamer that would be available earlier. The Incinerator hasn't been given an AoE value.
Huzzah! Thanks uSea!

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Zen Harmonics
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Re: Tier-based Weapon List

Post by Zen Harmonics » Tue Apr 01, 2014 4:47 pm

The Incinerator should have its ranged increased to at least med range, it is a weapon that hurls fire balls and arching it will send them further.

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