Alternate Core Documents

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Kkat
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Re: Alternate Core Documents

Post by Kkat » Mon Dec 09, 2013 4:27 pm

Hidden Fortune passed this question along:
I was discussing griffon characters with one of my editors, and he noted that in the race description, it says they use 1/2 AP to use items from their inventory. But he pointed out that later in the document, it says that characters with hands/tail trick/etc can use items for 20AP instead of the standard 30AP. How do these two interact?

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Viewing_Glass
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Re: Alternate Core Documents

Post by Viewing_Glass » Mon Dec 09, 2013 4:59 pm

I would say that it works like TK does, in which it reduces the cost to 20 AP. In essence, Griffin's come with Tail Trick for free!

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Thanqol
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Re: Alternate Core Documents

Post by Thanqol » Mon Dec 09, 2013 8:32 pm

Viewing_Glass wrote:I would say that it works like TK does, in which it reduces the cost to 20 AP. In essence, Griffin's come with Tail Trick for free!
So griffons can't take tail trick as a perk? Or if they can, what happens?

Would the game break if having both allowed 0AP inventory access actions? I can't immediately think of how it would.

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Viewing_Glass
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Re: Alternate Core Documents

Post by Viewing_Glass » Mon Dec 09, 2013 9:07 pm

Thanqol wrote:
Viewing_Glass wrote:I would say that it works like TK does, in which it reduces the cost to 20 AP. In essence, Griffin's come with Tail Trick for free!
So griffons can't take tail trick as a perk? Or if they can, what happens?

Would the game break if having both allowed 0AP inventory access actions? I can't immediately think of how it would.
Yes. Yes, it would.

For 0 AP, I take Dash, Buck, Rage, and Med-X. I then proceed to wreck your face, as I'm a griffin, and screw you!

But yeah, a Griffin could take tail trick if they like? Though, the baseline of 'Unless specifically noted, nothing can lower an actions cost below 10 AP' still applies.

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Thanqol
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Re: Alternate Core Documents

Post by Thanqol » Mon Dec 09, 2013 10:07 pm

Viewing_Glass wrote:Yes. Yes, it would.

For 0 AP, I take Dash, Buck, Rage, and Med-X. I then proceed to wreck your face, as I'm a griffin, and screw you!

But yeah, a Griffin could take tail trick if they like? Though, the baseline of 'Unless specifically noted, nothing can lower an actions cost below 10 AP' still applies.
Given how easy it is to find 6 seconds before a combat begins to inject yourself with drugs I really, really doubt that's game breaking.

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uSea
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Re: Alternate Core Documents

Post by uSea » Mon Dec 09, 2013 10:27 pm

I think the action description already clears that up.

Use Items: Using an item from your inventory, such as a healing potion or chem, costs 20 AP if you have hands, the Tail Trick perk or telekinesis. Otherwise, it costs 30 AP.

So from the general rules Tail Trick won't be of much use if you already have hands or telekinesis. (It would still give you an extra limb to use for when your hands were otherwise occupied or you couldn't use your magic for some reason.) I'd suggest that players work something out with their GM if they wanted to combine those abilities (like for a gun slinging Griffin who wanted to use 3 pistols at once, or something.)

As for the Griffin's race description, it should probably updated to say that Griffins have a reduced AP cost to use items, since having hands is already accounted for in the Use Item action.

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Ghostpony
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Re: Alternate Core Documents

Post by Ghostpony » Mon Dec 09, 2013 10:57 pm

Thanqol wrote:
Viewing_Glass wrote:Yes. Yes, it would.

For 0 AP, I take Dash, Buck, Rage, and Med-X. I then proceed to wreck your face, as I'm a griffin, and screw you!

But yeah, a Griffin could take tail trick if they like? Though, the baseline of 'Unless specifically noted, nothing can lower an actions cost below 10 AP' still applies.
Given how easy it is to find 6 seconds before a combat begins to inject yourself with drugs I really, really doubt that's game breaking.

How about the ability to drink as much healing potion as you need/have?

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Thanqol
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Re: Alternate Core Documents

Post by Thanqol » Mon Dec 09, 2013 11:59 pm

Ghostpony wrote:
Thanqol wrote:
Viewing_Glass wrote:Yes. Yes, it would.

For 0 AP, I take Dash, Buck, Rage, and Med-X. I then proceed to wreck your face, as I'm a griffin, and screw you!

But yeah, a Griffin could take tail trick if they like? Though, the baseline of 'Unless specifically noted, nothing can lower an actions cost below 10 AP' still applies.
Given how easy it is to find 6 seconds before a combat begins to inject yourself with drugs I really, really doubt that's game breaking.

How about the ability to drink as much healing potion as you need/have?
That is a legitimate concern, yes. Some part of me argues that the cost of drinking twenty healing potions in a single round is that you are now down twenty healing potions but it's probably better to go by the 10AP minimum there. I was thinking in terms of the game where you could assign stimpacks to a hotkey and just hold that button down whenever you needed health.

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Seraph-Colak
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Re: Alternate Core Documents

Post by Seraph-Colak » Fri Dec 13, 2013 5:00 pm

Griffins have reduced AP cost to access their inventory because they have hands, this would not be affected at all with the tail trick perk. You'd only be able to choose whether to use your tail or not. There's no potential for game breakage because using both your tail and your hands won't make the action take any less effort, it probably would take more.

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TyrannisUmbra
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Re: Alternate Core Documents

Post by TyrannisUmbra » Fri Dec 13, 2013 8:11 pm

Seraph-Colak wrote:Griffins have reduced AP cost to access their inventory because they have hands, this would not be affected at all with the tail trick perk. You'd only be able to choose whether to use your tail or not. There's no potential for game breakage because using both your tail and your hands won't make the action take any less effort, it probably would take more.
This. The rules actually state the bonus for hands/tail trick being the same thing, as 'hands or tail trick', which obviously makes sense since you can only grab something one way or the other.
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