I was discussing griffon characters with one of my editors, and he noted that in the race description, it says they use 1/2 AP to use items from their inventory. But he pointed out that later in the document, it says that characters with hands/tail trick/etc can use items for 20AP instead of the standard 30AP. How do these two interact?
Alternate Core Documents
Re: Alternate Core Documents
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- Viewing_Glass
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Re: Alternate Core Documents
I would say that it works like TK does, in which it reduces the cost to 20 AP. In essence, Griffin's come with Tail Trick for free!
Re: Alternate Core Documents
So griffons can't take tail trick as a perk? Or if they can, what happens?Viewing_Glass wrote:I would say that it works like TK does, in which it reduces the cost to 20 AP. In essence, Griffin's come with Tail Trick for free!
Would the game break if having both allowed 0AP inventory access actions? I can't immediately think of how it would.
- Viewing_Glass
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Re: Alternate Core Documents
Yes. Yes, it would.Thanqol wrote:So griffons can't take tail trick as a perk? Or if they can, what happens?Viewing_Glass wrote:I would say that it works like TK does, in which it reduces the cost to 20 AP. In essence, Griffin's come with Tail Trick for free!
Would the game break if having both allowed 0AP inventory access actions? I can't immediately think of how it would.
For 0 AP, I take Dash, Buck, Rage, and Med-X. I then proceed to wreck your face, as I'm a griffin, and screw you!
But yeah, a Griffin could take tail trick if they like? Though, the baseline of 'Unless specifically noted, nothing can lower an actions cost below 10 AP' still applies.
Re: Alternate Core Documents
Given how easy it is to find 6 seconds before a combat begins to inject yourself with drugs I really, really doubt that's game breaking.Viewing_Glass wrote:Yes. Yes, it would.
For 0 AP, I take Dash, Buck, Rage, and Med-X. I then proceed to wreck your face, as I'm a griffin, and screw you!
But yeah, a Griffin could take tail trick if they like? Though, the baseline of 'Unless specifically noted, nothing can lower an actions cost below 10 AP' still applies.
Re: Alternate Core Documents
I think the action description already clears that up.
Use Items: Using an item from your inventory, such as a healing potion or chem, costs 20 AP if you have hands, the Tail Trick perk or telekinesis. Otherwise, it costs 30 AP.
So from the general rules Tail Trick won't be of much use if you already have hands or telekinesis. (It would still give you an extra limb to use for when your hands were otherwise occupied or you couldn't use your magic for some reason.) I'd suggest that players work something out with their GM if they wanted to combine those abilities (like for a gun slinging Griffin who wanted to use 3 pistols at once, or something.)
As for the Griffin's race description, it should probably updated to say that Griffins have a reduced AP cost to use items, since having hands is already accounted for in the Use Item action.
Use Items: Using an item from your inventory, such as a healing potion or chem, costs 20 AP if you have hands, the Tail Trick perk or telekinesis. Otherwise, it costs 30 AP.
So from the general rules Tail Trick won't be of much use if you already have hands or telekinesis. (It would still give you an extra limb to use for when your hands were otherwise occupied or you couldn't use your magic for some reason.) I'd suggest that players work something out with their GM if they wanted to combine those abilities (like for a gun slinging Griffin who wanted to use 3 pistols at once, or something.)
As for the Griffin's race description, it should probably updated to say that Griffins have a reduced AP cost to use items, since having hands is already accounted for in the Use Item action.
Re: Alternate Core Documents
Thanqol wrote:Given how easy it is to find 6 seconds before a combat begins to inject yourself with drugs I really, really doubt that's game breaking.Viewing_Glass wrote:Yes. Yes, it would.
For 0 AP, I take Dash, Buck, Rage, and Med-X. I then proceed to wreck your face, as I'm a griffin, and screw you!
But yeah, a Griffin could take tail trick if they like? Though, the baseline of 'Unless specifically noted, nothing can lower an actions cost below 10 AP' still applies.
How about the ability to drink as much healing potion as you need/have?
Re: Alternate Core Documents
That is a legitimate concern, yes. Some part of me argues that the cost of drinking twenty healing potions in a single round is that you are now down twenty healing potions but it's probably better to go by the 10AP minimum there. I was thinking in terms of the game where you could assign stimpacks to a hotkey and just hold that button down whenever you needed health.Ghostpony wrote:Thanqol wrote:Given how easy it is to find 6 seconds before a combat begins to inject yourself with drugs I really, really doubt that's game breaking.Viewing_Glass wrote:Yes. Yes, it would.
For 0 AP, I take Dash, Buck, Rage, and Med-X. I then proceed to wreck your face, as I'm a griffin, and screw you!
But yeah, a Griffin could take tail trick if they like? Though, the baseline of 'Unless specifically noted, nothing can lower an actions cost below 10 AP' still applies.
How about the ability to drink as much healing potion as you need/have?
- Seraph-Colak
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Re: Alternate Core Documents
Griffins have reduced AP cost to access their inventory because they have hands, this would not be affected at all with the tail trick perk. You'd only be able to choose whether to use your tail or not. There's no potential for game breakage because using both your tail and your hands won't make the action take any less effort, it probably would take more.
- TyrannisUmbra
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Re: Alternate Core Documents
This. The rules actually state the bonus for hands/tail trick being the same thing, as 'hands or tail trick', which obviously makes sense since you can only grab something one way or the other.Seraph-Colak wrote:Griffins have reduced AP cost to access their inventory because they have hands, this would not be affected at all with the tail trick perk. You'd only be able to choose whether to use your tail or not. There's no potential for game breakage because using both your tail and your hands won't make the action take any less effort, it probably would take more.
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