PNP FO:E Storytime group [Saturday 01:00 at UTC +2]
- TyrannisUmbra
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Re: PNP FO:E Storytime group [ (Seeking players) ]
I'm totally butting in, but I will say I've generally found that systems which split too many skills (Not any at all, too many) only end up punishing skill-based characters which aren't pure combat builds, which are already punished in the base system. My main example being the thief archetype, which already tends to be overloaded on skills (sneak, lockpicking, plus a weapon skill, with unicorns also requiring science and pegasi/zebras requiring survival, and otherwise having the optional skills Speech (gets a thief out of a bad spot without resorting to violence), Explosives (disarming mines/traps), Science (hacking), Survival (poisons), and Barter (fencing stolen goods)). Sure, you'll have less skill overlap, but at the cost of crippling a lot of noncombat character archetypes, especially when you start splitting skills where a character archetype needs to use /both/ uses of it.
My $0.02 on the matter.
(Also ultimately it's the GM's choice what rules to use, so if at the end of the day he understands your point and still says no, then he's free to do so, and the group just isn't a fit for you)
My $0.02 on the matter.
(Also ultimately it's the GM's choice what rules to use, so if at the end of the day he understands your point and still says no, then he's free to do so, and the group just isn't a fit for you)
Primary IRC nicks: TyrannisUmbra, Silver_Wing
Current PNP characters: <Non-FoE Only>
Current PNP characters: <Non-FoE Only>
Re: PNP FO:E Storytime group [ (Seeking players) ]
Oh i quite agree, but i cant change anythung until tuesday eu time because im still at vacay.
Being evil is not the same as being heartless.
Re: PNP FO:E Storytime group [ (Seeking players) ]
Alright. Char sheet has been updated. Using a standard thing, and i also have a character compilation document to make things easier if we want to use that.
Added a modified KKat document. Check the alchemy section and combat manuvers section. The list of stuff simplifies a few things, and makes stuff more readily apparent.
The time has yet to be determined. So far I've got Sunday 1 PM EST (Monday 7 PM for us europeans) to upwards of 10 PM EST with a break in between or say a 4 hour session at this kind of time.
It's time to get players voting. So far it seems like SAND will be used.
Added a modified KKat document. Check the alchemy section and combat manuvers section. The list of stuff simplifies a few things, and makes stuff more readily apparent.
The time has yet to be determined. So far I've got Sunday 1 PM EST (Monday 7 PM for us europeans) to upwards of 10 PM EST with a break in between or say a 4 hour session at this kind of time.
It's time to get players voting. So far it seems like SAND will be used.
Being evil is not the same as being heartless.
- f1r3w4rr10r
- Posts: 629
- Joined: Wed Aug 01, 2012 11:26 am
- Location: Germany (UTC+1)
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Re: PNP FO:E Storytime group [ (Seeking players) ]
If it's Sundays, I can go till max 23:00 UTC+1 (6 PM EST) and from 29.03.2015 on till max 23:00 UTC+2 (Because of DST.)
If we were to do this on Friday or Saturday, I could stick around longer.
If we were to do this on Friday or Saturday, I could stick around longer.
Re: PNP FO:E Storytime group [ (Seeking players) ]
I hope I'm not too late to throw my hat into the ring.
I can make that time, I'm also free saturdays, and I prefer the Sand setting.
(P.S. I want to make a pirate!)
I can make that time, I'm also free saturdays, and I prefer the Sand setting.
(P.S. I want to make a pirate!)
Re: PNP FO:E Storytime group [ (Seeking players) ]
Which times would be ideal for you?sophos wrote:I hope I'm not too late to throw my hat into the ring.
I can make that time, I'm also free saturdays, and I prefer the Sand setting.
(P.S. I want to make a pirate!)
Being evil is not the same as being heartless.
Re: PNP FO:E Storytime group [ (Seeking players) ]
My ideal time to start would be around 6:00/18:00 (EST); I could also make Fridays at this time. But, on Saturday or Sunday, I have few qualms about a game around 12:00. Whatever is best for the other players is fine with me.
Re: PNP FO:E Storytime group [ (Seeking players) ]
Aight. If you have any questions I'll be on the irc under Damhoof. Also what do you mean (but on Saturday or Sunday)?sophos wrote:My ideal time to start would be around 6:00/18:00 (EST); I could also make Fridays at this time. But, on Saturday or Sunday, I have few qualms about a game around 12:00. Whatever is best for the other players is fine with me.
Being evil is not the same as being heartless.
Re: PNP FO:E Storytime group [ (Seeking players) ]
I have classes Friday that would prevent me from starting earlier than 4:00/16:00, but this is not the case during the weekend.
Re: PNP FO:E Storytime group [Sunday 19:00 (7pm) EST]
Player meeting on Sunday March 8th. 19:00 (7pm) EST or GMT -5.
We meet in #Storytime
Bring a character sheet.
We'll discuss the schedule.
We'll discuss the group, trade sheets and see what is what.
I'll answer any questions people have, and so on. We'll keep at it until people are satisfied to a maximum of 3 hours.
We meet in #Storytime
Bring a character sheet.
We'll discuss the schedule.
We'll discuss the group, trade sheets and see what is what.
I'll answer any questions people have, and so on. We'll keep at it until people are satisfied to a maximum of 3 hours.
Being evil is not the same as being heartless.