Trouble Up North [FO:E Euro-PnP][5/5]

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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Waak
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Location: Turku, FINLAND

Trouble Up North [FO:E Euro-PnP][5/5]

Post by Waak » Mon Feb 08, 2016 12:57 pm

Session 80 will be held on 16th of March, 18:00 UTC!

Image

The salty sea wind blows as you step out of the ship. Sound of crashing waves and creaking wood flows to your ears. NCR soldiers from privates such as you to higher ranking officers walk past you on the docks of the island you were sent to secure and protect. You are one of many sent here by the NCR to investigate the mysterious isolated isles that was discovered just a few months ago by a merchant flying overhead the isles.
Like so many places in the mainland, the sight before you is sad and old; crumbled buildings and rusted metal. Relics of a bygone era that the mainland is rushing to leave behind.

Before you is a rusty, barely standing large sign: Welcome to Furlong Isles


:lwalk:

The Necessary Info:
Trouble Up North will be hosted by yours truly and SourCherry - where Sour is in charge of the story, and I'm handling the mechanics. We're looking for either four or five players mainly from the European time zones. The game is set on a group of islands off the coast of Equestria, two years after sunshine and rainbows. Players will be supplied with quests while given freedom to explore the isles provided.

Ruleset in use will be Kkat's Revised Ruleset.

The game will be played through IRC, with Roll20 used to supply cartographic material as well as battlemaps when necessary.

Session logs can/will be supplied by yours truly.

Characters:
Playable races are Earth Ponies, Unicorns, Pegasi, Griffins, Zebras and their ghoul variants. Should one have a really strong urge to play another race than the ones listed, consult with yours truly.

Characters start from Level 3 with 300 caps worth of inventory from Mad_Modd's Equipment - maximum tier of 2.

At the start of the game, characters are employed by the NCR as troops. That said, homicidal maniacs and chaotic evil slavers are out of the question.

Please use the sheet provided here

Time and Date:
If you're looking to join the game, please add your nickname on the following sheet in cells that you're ready to play on. From there, we can figure out the time to play.
Timetable sheet

As stated previously, this is mainly aimed at the fellows in Europe. Players from other continents who are able to play with Europeans without derailing their sleep schedule - or no longer care about the derailing - are welcome.

IRC rooms:
irc://irc.canternet.org/TroubleUpNorth
irc://irc.canternet.org/TroubleUpNorthOOC

LOGS
Link to folder

:cwalk:

PLAYERS:
1. f1r3w4rr10r as Bright Flush
2. RadiantEclipse as Fortune Strike
3. Kittyfluff as Spring
4. Tierney Kelly as Jojo
5. Eden as Veritas


Guest Appearances:
* Eden as Veritas (Sessions 16-18)

Retired Characters:
* Solis - Kichaka (Sessions 1-15)
* Yondalor as "Radio" Star Twinkle (Sessions 1-20)
* Solis as Sheha (Sessions 16-20)
* LZitto as Valkyrie (Sessions 1-43)
Last edited by Waak on Tue Mar 06, 2018 11:29 am, edited 89 times in total.

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f1r3w4rr10r
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Location: Germany (UTC+1)
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Re: Trouble Up North [Euro-PnP]

Post by f1r3w4rr10r » Mon Feb 08, 2016 1:57 pm

I would love to join, but I would like to know which sheet you are using first. Right now I can't look at it, because it is not shared.

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Waak
Posts: 97
Joined: Thu Dec 08, 2011 8:36 pm
Location: Turku, FINLAND

Re: Trouble Up North [Euro-PnP]

Post by Waak » Mon Feb 08, 2016 2:03 pm

f1r3w4rr10r wrote:I would love to join, but I would like to know which sheet you are using first. Right now I can't look at it, because it is not shared.
I fixed the permissions on both the sheet and the timetable - you should be able to look at both now, and edit the schedule.

Solis
Posts: 2
Joined: Wed Jun 18, 2014 12:26 am

Re: Trouble Up North [Euro-PnP]

Post by Solis » Mon Feb 08, 2016 2:10 pm

Interested in joining, but only if there's room for all the interested euros

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RadiantEclipse
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Re: Trouble Up North [Euro-PnP]

Post by RadiantEclipse » Mon Feb 08, 2016 2:23 pm

I am German, meaning UTC/GMT + 1
I would really enjoy participating to get a feeling for a faction-based campaign for once.

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Tierney Kelly
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Location: California, PDT

Re: Trouble Up North [Euro-PnP]

Post by Tierney Kelly » Mon Feb 08, 2016 10:35 pm

I live in California, which is PDT. Sort of an eight hour distance? If it's not trouble, I too would like to play.

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Waak
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Location: Turku, FINLAND

Re: Trouble Up North [Euro-PnP]

Post by Waak » Tue Feb 09, 2016 4:14 am

RadiantEclipse wrote:I am German, meaning UTC/GMT + 1
I would really enjoy participating to get a feeling for a faction-based campaign for once.
Added you on the list.
Tierney Kelly wrote:I live in California, which is PDT. Sort of an eight hour distance? If it's not trouble, I too would like to play.
I'll add you on the non-Euro queue for now - if times match without problem we can sign you up.

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f1r3w4rr10r
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Location: Germany (UTC+1)
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Re: Trouble Up North [Euro-PnP]

Post by f1r3w4rr10r » Tue Feb 09, 2016 5:14 am

I fixed my times, since for some stupid reason I put them in as GMT+1. I corrected them to GMT+0 / UTC. Ray should probably fix his times as well.

Yondalor
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Re: Trouble Up North [FO:E Euro-PnP]

Post by Yondalor » Tue Feb 09, 2016 9:56 am

I'd like to join this game too. Would be nice to see what the game feels like when played during the day. I've only played in American games before, where the games have started at 2 AM for me. :pinkiecrazy:

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Waak
Posts: 97
Joined: Thu Dec 08, 2011 8:36 pm
Location: Turku, FINLAND

Re: Trouble Up North [FO:E Euro-PnP]

Post by Waak » Tue Feb 09, 2016 11:16 am

I've added the links to the IRC rooms on the first post. They're now up, running and claimed by yours truly.
Yondalor wrote:I'd like to join this game too. Would be nice to see what the game feels like when played during the day. I've only played in American games before, where the games have started at 2 AM for me. :pinkiecrazy:
Added you on the list. Hopefully you'll face less sleep deprivation issues :rainbowwild:

We've filled four slots now - but we'll look into one more.

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