Group 4: Tea Parties are Magic (also Mage logs)

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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TenMihara
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Re: FoE PnP Goes Forth (Group 4)

Post by TenMihara » Fri Feb 03, 2012 1:06 am

Fallen_Kaisar wrote:I'm putting together a zebra martial artist at the moment, and correcting a few flaws with the character sheet. What are the rest of you leaning towards?
Yeah, I noticed there doesn't seem to be a section for Action Points. Also, a zebra martial artist is pretty spiffy, but I like all the bonuses (bladed wings with talon armour, bonus damage from talons and a bleeding effect) that Griffons get to unarmed combat.

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MisterSpecter
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Re: FoE PnP Goes Forth (Group 4)

Post by MisterSpecter » Fri Feb 03, 2012 1:39 am

Sneaky Sniper arch-type, here. A very very smart sneaky sniper arch-type.

Edit: The Action points stuff is in the combat revisions doc.
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TenMihara
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Re: FoE PnP Goes Forth (Group 4)

Post by TenMihara » Fri Feb 03, 2012 1:47 am

Just trying to figure out damage for unarmed griffons. According to the stats I'm seeing it would be 2*Str + 1d10 naturally. As well, I'm going with the Talon Armor that has bladed wings, adding another d10 to unarmed and melee. So, 2d10+14 (Str and End are both 7). Sounds pretty sweet to me ^^

mimezinga
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Re: FoE PnP Goes Forth (Group 4)

Post by mimezinga » Fri Feb 03, 2012 4:50 am

i was thinking about a hellhound that was turned into a little filly by killingkoke, specialized in energy weapons, survival and mechanics and with the worst attitude ever

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DiceArt
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Location: Coming soon to a theater near you!
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Re: FoE PnP Goes Forth (Group 4)

Post by DiceArt » Fri Feb 03, 2012 5:36 am

I've got a Crocodile Dundee/merchant type Griffon character written up.

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uSea
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Re: FoE PnP Goes Forth (Group 4)

Post by uSea » Fri Feb 03, 2012 6:52 am

Six people, that makes us full!

I've added a short blurb about the setting to the bottom of the OP.

If everyone can make it then I'd like to try making the first session this Sunday (the 5th).

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TenMihara
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Re: FoE PnP Goes Forth (Group 4)

Post by TenMihara » Fri Feb 03, 2012 7:23 am

DiceArt wrote:I've got a Crocodile Dundee/merchant type Griffon character written up.
Considering that Talons don't usually tend to work alone, we could work something between your mercantile griffon and my brawler =O

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DiceArt
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Re: FoE PnP Goes Forth (Group 4)

Post by DiceArt » Fri Feb 03, 2012 7:45 am

TenMihara wrote:
DiceArt wrote:I've got a Crocodile Dundee/merchant type Griffon character written up.
Considering that Talons don't usually tend to work alone, we could work something between your mercantile griffon and my brawler =O
That we could.

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DiceArt
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Re: FoE PnP Goes Forth (Group 4)

Post by DiceArt » Fri Feb 03, 2012 8:19 am


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MisterSpecter
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Re: FoE PnP Goes Forth (Group 4)

Post by MisterSpecter » Fri Feb 03, 2012 11:27 am

And my Character: https://docs.google.com/spreadsheet/ccc ... U40d3JMQUE
...Ignore the grayed out crap, most of that'll be changing, i was just working on stuff for my brain's benefit.
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