Yeah, I noticed there doesn't seem to be a section for Action Points. Also, a zebra martial artist is pretty spiffy, but I like all the bonuses (bladed wings with talon armour, bonus damage from talons and a bleeding effect) that Griffons get to unarmed combat.Fallen_Kaisar wrote:I'm putting together a zebra martial artist at the moment, and correcting a few flaws with the character sheet. What are the rest of you leaning towards?
Group 4: Tea Parties are Magic (also Mage logs)
Re: FoE PnP Goes Forth (Group 4)
- MisterSpecter
- Posts: 82
- Joined: Thu Feb 02, 2012 3:15 pm
Re: FoE PnP Goes Forth (Group 4)
Sneaky Sniper arch-type, here. A very very smart sneaky sniper arch-type.
Edit: The Action points stuff is in the combat revisions doc.
Edit: The Action points stuff is in the combat revisions doc.
Re: FoE PnP Goes Forth (Group 4)
Just trying to figure out damage for unarmed griffons. According to the stats I'm seeing it would be 2*Str + 1d10 naturally. As well, I'm going with the Talon Armor that has bladed wings, adding another d10 to unarmed and melee. So, 2d10+14 (Str and End are both 7). Sounds pretty sweet to me ^^
Re: FoE PnP Goes Forth (Group 4)
i was thinking about a hellhound that was turned into a little filly by killingkoke, specialized in energy weapons, survival and mechanics and with the worst attitude ever
- DiceArt
- Posts: 84
- Joined: Sat Oct 22, 2011 4:07 pm
- Location: Coming soon to a theater near you!
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Re: FoE PnP Goes Forth (Group 4)
I've got a Crocodile Dundee/merchant type Griffon character written up.
Ponies...ponies never change.
http://www.fimfiction.net/story/4494/Fa ... f-Paradise
http://www.fimfiction.net/story/4494/Fa ... f-Paradise
Re: FoE PnP Goes Forth (Group 4)
Six people, that makes us full!
I've added a short blurb about the setting to the bottom of the OP.
If everyone can make it then I'd like to try making the first session this Sunday (the 5th).
I've added a short blurb about the setting to the bottom of the OP.
If everyone can make it then I'd like to try making the first session this Sunday (the 5th).
Re: FoE PnP Goes Forth (Group 4)
Considering that Talons don't usually tend to work alone, we could work something between your mercantile griffon and my brawler =ODiceArt wrote:I've got a Crocodile Dundee/merchant type Griffon character written up.
- DiceArt
- Posts: 84
- Joined: Sat Oct 22, 2011 4:07 pm
- Location: Coming soon to a theater near you!
- Contact:
Re: FoE PnP Goes Forth (Group 4)
That we could.TenMihara wrote:Considering that Talons don't usually tend to work alone, we could work something between your mercantile griffon and my brawler =ODiceArt wrote:I've got a Crocodile Dundee/merchant type Griffon character written up.
Ponies...ponies never change.
http://www.fimfiction.net/story/4494/Fa ... f-Paradise
http://www.fimfiction.net/story/4494/Fa ... f-Paradise
- DiceArt
- Posts: 84
- Joined: Sat Oct 22, 2011 4:07 pm
- Location: Coming soon to a theater near you!
- Contact:
Re: FoE PnP Goes Forth (Group 4)
Here's my character. https://docs.google.com/spreadsheet/ccc ... 19QV1NoSVE
Ponies...ponies never change.
http://www.fimfiction.net/story/4494/Fa ... f-Paradise
http://www.fimfiction.net/story/4494/Fa ... f-Paradise
- MisterSpecter
- Posts: 82
- Joined: Thu Feb 02, 2012 3:15 pm
Re: FoE PnP Goes Forth (Group 4)
And my Character: https://docs.google.com/spreadsheet/ccc ... U40d3JMQUE
...Ignore the grayed out crap, most of that'll be changing, i was just working on stuff for my brain's benefit.
...Ignore the grayed out crap, most of that'll be changing, i was just working on stuff for my brain's benefit.