On both sheets given, unarmed is a listed skill, but it's near the bottem.Silver Tongue wrote:gotcha. thnx
WHAT!? theres no unarmed category?!
PnP Group, Octagon Edition
- Rippedshadow
- Posts: 111
- Joined: Fri Oct 28, 2011 9:37 pm
Re: PnP Group, Octagon Edition
I do things, sometimes. Maybe...
Planetside 2? Maybe.
Planetside 2? Maybe.
- SpencerDespenser
- Posts: 219
- Joined: Fri Mar 09, 2012 1:12 am
- Location: Pembroke, Massachusetts
Re: PnP Group, Octagon Edition
I'd never leave our glorious group of fuckups hangin'!TenMihara wrote:Just be careful of Thursday Sessions; Group 7 needs our Sniper =PSpencerDespenser wrote:Consider me in as well.
Also, making a Unicorn. Should I use the revised magic rulings for this?
"For sale: Foal's shoes, never worn."
- SilverlightPony
- Global Moderator
- Posts: 493
- Joined: Sat Mar 17, 2012 4:21 pm
Re: PnP Group, Octagon Edition
Can we get links to the equipment lists in the lead post, please?
- Rippedshadow
- Posts: 111
- Joined: Fri Oct 28, 2011 9:37 pm
Re: PnP Group, Octagon Edition
I'm, for basic reference on equipment, going to be using what's listed at the bottem of the PnP rulebook. Anything outside of that will be introduced during the course of the campaign.
Also, I'm considering using Kkat's battle saddle rules, which would replace big guns, and distribute the weapons of that category into their appropriate slots. (Anti-materiel and minigun into guns, rocket launcher to explosives, etc.) That would turn "small guns" into just "guns".
Also, I'm considering using Kkat's battle saddle rules, which would replace big guns, and distribute the weapons of that category into their appropriate slots. (Anti-materiel and minigun into guns, rocket launcher to explosives, etc.) That would turn "small guns" into just "guns".
I do things, sometimes. Maybe...
Planetside 2? Maybe.
Planetside 2? Maybe.
- Silver Tongue
- Posts: 65
- Joined: Wed Mar 28, 2012 2:00 am
Re: PnP Group, Octagon Edition
Rippedshadow wrote:I'm, for basic reference on equipment, going to be using what's listed at the bottem of the PnP rulebook. Anything outside of that will be introduced during the course of the campaign.
Also, I'm considering using Kkat's battle saddle rules, which would replace big guns, and distribute the weapons of that category into their appropriate slots. (Anti-materiel and minigun into guns, rocket launcher to explosives, etc.) That would turn "small guns" into just "guns".
right, I need more time with my char sheet Btw, im having trouble with google docs and im just slow with character brainstorming
lol, why are you reading my signature?
Spiderman.jpg
Spiderman.jpg
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- Posts: 11
- Joined: Wed Mar 14, 2012 9:36 pm
- SpencerDespenser
- Posts: 219
- Joined: Fri Mar 09, 2012 1:12 am
- Location: Pembroke, Massachusetts
Re: PnP Group, Octagon Edition
So, are we using the updated magic rules sheet?
"For sale: Foal's shoes, never worn."
- Rippedshadow
- Posts: 111
- Joined: Fri Oct 28, 2011 9:37 pm
Re: PnP Group, Octagon Edition
I'll take a look, but assume that for now just the base rulebook.SpencerDespenser wrote:So, are we using the updated magic rules sheet?
I do things, sometimes. Maybe...
Planetside 2? Maybe.
Planetside 2? Maybe.
- Silver Tongue
- Posts: 65
- Joined: Wed Mar 28, 2012 2:00 am
Re: PnP Group, Octagon Edition
i was going to make unarmed, but you beat me to it, no prob i changed my mind anywaysyetanotherpony wrote:Look out below!
lol, why are you reading my signature?
Spiderman.jpg
Spiderman.jpg
- Silver Tongue
- Posts: 65
- Joined: Wed Mar 28, 2012 2:00 am
Re: PnP Group, Octagon Edition
magic sounds pretty complicated...Rippedshadow wrote:I'll take a look, but assume that for now just the base rulebook.SpencerDespenser wrote:So, are we using the updated magic rules sheet?
lol, why are you reading my signature?
Spiderman.jpg
Spiderman.jpg