Alternate Core Documents

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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radmelon
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Re: Alternate Core Documents

Post by radmelon » Sat Nov 10, 2012 3:44 pm

f1r3w4rr10r wrote:
radmelon wrote:I'm currently working on the extra races thing jojolagger and I have been doing, specifically the Changelings. I'm a bit stuck on how to adjucate changeling magic, however, and was wondering if anyone had any suggestions or ideas?
You might want to have a look in here: http://forum.fallout-equestria.com/view ... f=24&t=471
The link to the doc is in the bottom most post.
Thanks, I'll look at their implementation, maybe ask them if I can use some of their work.
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Viewing_Glass
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Re: Alternate Core Documents

Post by Viewing_Glass » Sat Nov 17, 2012 3:37 am

New Perk Idea:

The Stare
Perk Requirements: Level 14, Charisma 8, both ranks of Fluttershy's apostle.

You are one gifted with the legendary Stare. Any biological creature who is looking your direction must roll a Charisma Check Opposed by your Charisma +2, or be intimidated. While this differs between creatures, usually this takes place as an ungodly fear of the individual, with a willingness to obey him/her in any way possible.

Should a creature successfully not be Stare-d down, they are immune to this effect for the next 24 hours.

Might need some work, but there you go.

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SilverlightPony
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Re: Alternate Core Documents

Post by SilverlightPony » Sat Nov 17, 2012 5:42 pm

Interesting idea, but needs significant tweaking in the effect. To borrow a term from D&D, it should be a spell-like ability (meaning willfully triggered and not constantly active), and should require direct eye contact between the user and target.

Also: Ehehehe, another opportunity to use this pic. XD
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Viewing_Glass
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Re: Alternate Core Documents

Post by Viewing_Glass » Sun Nov 18, 2012 1:24 am

Indeed. Maybe with a 45 AP cost to use?

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radmelon
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Re: Alternate Core Documents

Post by radmelon » Sun Nov 18, 2012 3:17 am

Well, her is the first of the races that jojolagger and I homebrewed, up for review. I feel the perks are somewhat lacking, but I wanted to make sure what I had was balanced before doing more.

Diamond dogs:
Spoiler: show
-Hands (-10 item use AP cost)
-Claws (+d10 to unarmed damage)
-Burrowing level 1
-Can take earth pony cybernetic perks
-No cutie mark (2 tag skills only)
Diamond Dog perks:
Spoiler: show
-Burrow (ranks 1/2/3)(lvl 0/4/12, STR -/6/8): You may dig at half walking speed through loose sand (1), hard-packed dirt (2), or stone (3)
-Rapid burrower (burrow rank 2, lvl 6): You may dig through sand (Burrow rank 2), or through dirt (Burrow rank 3) at your full walking speed.
-Gem hunter (lvl 6): You gain +1 LCK and can find gem caches underground.
-Steel Claw (ranks 1/2) (lvl 2/2): Replaces Iron Hoof: +d10 damage when using unarmed. At rank two will cause huge rends in flesh that bleed for an additional d10 damage until victim is healed or bandaged.
-Death from below (lvl 8): If you attack from hiding underground, you get +10 to hit and deal +2d10 damage.
-Pack hunter (ranks 1/2)(lvl 6/14, CHA 4/6): Allies get +5(rank 1) or +10(rank 2) to hit a target you attacked on your last turn.
-Howl of the hunt (pack hunter rank 2, lvl 18): CHA times per day, you may give all allies that can hear you +10 AP and DT 5 for 5 rounds for 20AP. This does not stack.
-Intimidating presence (lvl 10): You are naturally bigger than all non-mutants and as a race are re-known for violence. Intimidating, coercing or otherwise bullying others around using Speech is noticeably more effective, even when failing the roll itself.
Any comments/questions/suggestions/chastisements?
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Kkat
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Re: Alternate Core Documents

Post by Kkat » Mon Nov 19, 2012 1:39 pm

Fluttershy was unique and special, and I'm not sure other ponies should be able to have her Stare... however...

The Stare is already a special ability that monsters can have. Hospital Horrors FTW?!

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SilverlightPony
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Re: Alternate Core Documents

Post by SilverlightPony » Tue Nov 20, 2012 12:06 am

Kkat wrote:Fluttershy was unique and special, and I'm not sure other ponies should be able to have her Stare... however...

The Stare is already a special ability that monsters can have. Hospital Horrors FTW?!
Given that the Hospital Horrors have "a Stare", I would think it's an ability that most ponies can learn, but not use as effectively as Fluttershy. Getting Fluttershy-level mastery of The Stare should require "Great and Powerful".
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Kkat
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Re: Alternate Core Documents

Post by Kkat » Wed Nov 21, 2012 6:47 pm

Stun damage (not to be confused with any other type of non-lethal damage) is not affected by armor. However, this has caused some balance issues, so we are experimentally adding the following. Please let us know how it playtests:
Endurance is a measure of... [del] ...Your initial Poison Resistance and Radiation Resistance, as well as your DT against Stun, are equal to double your (END - 1).
Thanks!

ToWhatEnd
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Re: Alternate Core Documents

Post by ToWhatEnd » Tue Nov 27, 2012 6:43 pm

How much damage should a corpse do assuming the GM allows the player to use other PC's bodies as weapons?

Okay. Let me explain.

I've been playing an Zebra character that I've been (loosely) basing off of The Fear from MGS3. Because of that my character has 8 STR and 10 AGI ( 9 + Small Frame, so I describe my character as a Bald, 54 year old, midget Zebra). We were doing a practice combat session with Hellhounds at level 1. Needless to say it wasn't going so well. A lot of our guys were getting put into dieing state really fast and our Medic was jumping around the place trying to keep everyone going. Anyway our sniper got killed and everyone started trying to lure the Hellhounds towards an impromptu minefield they were trying to set up. I refused to back down since that would be OOC for The Fear. So I jumped 65 yards from several consecutive rocks the GM placed to test cover then tripped one of the Hellhounds with the grace of the Dice Gods and Chems. Originally I was going to choke the Hellhound unconscious but the Medic refused to 'waste' medical supplies on keeping me alive for 10 turns. So I asked the GM to let me use our Sniper's dead body as a unarmed weapon. He let me, and decided that 2xSTR+2d10 and 20 AP was fair enough. I got 5 consecutive crits in a row and killed the Hellhound in a single round at level 1. Then I preceded to Parry and kill all of the other ones with the corpse as well without taking any damage. :bjpshrug:

So, now to my point. Does 2xSTR+2d10 sound fair for corpse damage? Or should we Nerf it? Maybe apply condition penalties unless the character died from some non-combat related thing.

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Viewing_Glass
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Re: Alternate Core Documents

Post by Viewing_Glass » Wed Nov 28, 2012 2:38 am

Seriously, the question isn't how much damage a corpse does. That's a GM call. However, the question is why your GM sent you against Hell Hounds at level 1. Seriously.

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