Thanks, I'll look at their implementation, maybe ask them if I can use some of their work.f1r3w4rr10r wrote:You might want to have a look in here: http://forum.fallout-equestria.com/view ... f=24&t=471radmelon wrote:I'm currently working on the extra races thing jojolagger and I have been doing, specifically the Changelings. I'm a bit stuck on how to adjucate changeling magic, however, and was wondering if anyone had any suggestions or ideas?
The link to the doc is in the bottom most post.
Alternate Core Documents
Re: Alternate Core Documents
Bloody mess: The gift that keeps on gibbing.
- Viewing_Glass
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Re: Alternate Core Documents
New Perk Idea:
The Stare
Perk Requirements: Level 14, Charisma 8, both ranks of Fluttershy's apostle.
You are one gifted with the legendary Stare. Any biological creature who is looking your direction must roll a Charisma Check Opposed by your Charisma +2, or be intimidated. While this differs between creatures, usually this takes place as an ungodly fear of the individual, with a willingness to obey him/her in any way possible.
Should a creature successfully not be Stare-d down, they are immune to this effect for the next 24 hours.
Might need some work, but there you go.
The Stare
Perk Requirements: Level 14, Charisma 8, both ranks of Fluttershy's apostle.
You are one gifted with the legendary Stare. Any biological creature who is looking your direction must roll a Charisma Check Opposed by your Charisma +2, or be intimidated. While this differs between creatures, usually this takes place as an ungodly fear of the individual, with a willingness to obey him/her in any way possible.
Should a creature successfully not be Stare-d down, they are immune to this effect for the next 24 hours.
Might need some work, but there you go.
- SilverlightPony
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Re: Alternate Core Documents
Interesting idea, but needs significant tweaking in the effect. To borrow a term from D&D, it should be a spell-like ability (meaning willfully triggered and not constantly active), and should require direct eye contact between the user and target.
Also: Ehehehe, another opportunity to use this pic. XD
Also: Ehehehe, another opportunity to use this pic. XD
- Viewing_Glass
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Re: Alternate Core Documents
Indeed. Maybe with a 45 AP cost to use?
Re: Alternate Core Documents
Well, her is the first of the races that jojolagger and I homebrewed, up for review. I feel the perks are somewhat lacking, but I wanted to make sure what I had was balanced before doing more.
Diamond dogs:
Diamond Dog perks:
Any comments/questions/suggestions/chastisements?
Diamond dogs:
Spoiler: show
Spoiler: show
Bloody mess: The gift that keeps on gibbing.
Re: Alternate Core Documents
Fluttershy was unique and special, and I'm not sure other ponies should be able to have her Stare... however...
The Stare is already a special ability that monsters can have. Hospital Horrors FTW?!
The Stare is already a special ability that monsters can have. Hospital Horrors FTW?!
- SilverlightPony
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Re: Alternate Core Documents
Given that the Hospital Horrors have "a Stare", I would think it's an ability that most ponies can learn, but not use as effectively as Fluttershy. Getting Fluttershy-level mastery of The Stare should require "Great and Powerful".Kkat wrote:Fluttershy was unique and special, and I'm not sure other ponies should be able to have her Stare... however...
The Stare is already a special ability that monsters can have. Hospital Horrors FTW?!
Re: Alternate Core Documents
Stun damage (not to be confused with any other type of non-lethal damage) is not affected by armor. However, this has caused some balance issues, so we are experimentally adding the following. Please let us know how it playtests:
Thanks!Endurance is a measure of... [del] ...Your initial Poison Resistance and Radiation Resistance, as well as your DT against Stun, are equal to double your (END - 1).
Re: Alternate Core Documents
How much damage should a corpse do assuming the GM allows the player to use other PC's bodies as weapons?
Okay. Let me explain.
I've been playing an Zebra character that I've been (loosely) basing off of The Fear from MGS3. Because of that my character has 8 STR and 10 AGI ( 9 + Small Frame, so I describe my character as a Bald, 54 year old, midget Zebra). We were doing a practice combat session with Hellhounds at level 1. Needless to say it wasn't going so well. A lot of our guys were getting put into dieing state really fast and our Medic was jumping around the place trying to keep everyone going. Anyway our sniper got killed and everyone started trying to lure the Hellhounds towards an impromptu minefield they were trying to set up. I refused to back down since that would be OOC for The Fear. So I jumped 65 yards from several consecutive rocks the GM placed to test cover then tripped one of the Hellhounds with the grace of the Dice Gods and Chems. Originally I was going to choke the Hellhound unconscious but the Medic refused to 'waste' medical supplies on keeping me alive for 10 turns. So I asked the GM to let me use our Sniper's dead body as a unarmed weapon. He let me, and decided that 2xSTR+2d10 and 20 AP was fair enough. I got 5 consecutive crits in a row and killed the Hellhound in a single round at level 1. Then I preceded to Parry and kill all of the other ones with the corpse as well without taking any damage.
So, now to my point. Does 2xSTR+2d10 sound fair for corpse damage? Or should we Nerf it? Maybe apply condition penalties unless the character died from some non-combat related thing.
Okay. Let me explain.
I've been playing an Zebra character that I've been (loosely) basing off of The Fear from MGS3. Because of that my character has 8 STR and 10 AGI ( 9 + Small Frame, so I describe my character as a Bald, 54 year old, midget Zebra). We were doing a practice combat session with Hellhounds at level 1. Needless to say it wasn't going so well. A lot of our guys were getting put into dieing state really fast and our Medic was jumping around the place trying to keep everyone going. Anyway our sniper got killed and everyone started trying to lure the Hellhounds towards an impromptu minefield they were trying to set up. I refused to back down since that would be OOC for The Fear. So I jumped 65 yards from several consecutive rocks the GM placed to test cover then tripped one of the Hellhounds with the grace of the Dice Gods and Chems. Originally I was going to choke the Hellhound unconscious but the Medic refused to 'waste' medical supplies on keeping me alive for 10 turns. So I asked the GM to let me use our Sniper's dead body as a unarmed weapon. He let me, and decided that 2xSTR+2d10 and 20 AP was fair enough. I got 5 consecutive crits in a row and killed the Hellhound in a single round at level 1. Then I preceded to Parry and kill all of the other ones with the corpse as well without taking any damage.
So, now to my point. Does 2xSTR+2d10 sound fair for corpse damage? Or should we Nerf it? Maybe apply condition penalties unless the character died from some non-combat related thing.
- Viewing_Glass
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Re: Alternate Core Documents
Seriously, the question isn't how much damage a corpse does. That's a GM call. However, the question is why your GM sent you against Hell Hounds at level 1. Seriously.