Viewing_Glass wrote:I have consulted...the lesser Wikipedian Oracle to answer your question Night Light! And the answer is...probably.
Beautiful work as always, Viewing Glass, love it. Also, I finished photoshopping that image of Firefly you wanted, don't let me forget to give it to you at the game tonight.
LuckyLeaf wrote:May I suggest a CHA loss as well? It could reflect the growing irritability and the effects on looks and manners that come with the deprivation. It might warrant speeding up the rate in which the effects set.
Does the sleep hour to recover the SPECIAL add up to the normal needed sleep? Meaning a character who needs to sleep 4 hours will have to sleep 5 to recover a previous lost SPECIAL. I think there should be more than 1 hour needed, since, considering how slowly the penalties set as it is, choosing to have 4 days or so of continuous activity to sleep it away later is actually not very penalizing.
If an attribute is already reduced to one, are further penalties intended to it applied to the next attribute on the line instead? Just brainstorming here, but what do you think if they were applied in the order of the char's highest to lowest SPECIAL?
Is there any risk and rules for falling asleep unwittingly when too deprived?
Charisma loss from sleep is an interesting concept, but I'd argue that "growing irritability" varies a bit too much from person to person (or character to character) to force it upon them.
I believe the intention is that recovering SPECIALs from sleep deprivation would be a part of regular sleep. While I'll agree that it's not terribly penalizing, I think the idea is to make sleep a functional and mechanical aspect of play, but not a dominant one. For a more reality-based approach, to add onto Viewing Glass' work above, equines only
have to lay down and sleep every few days, and even then only for an hour or two, supporting the minimal penalties suggested.
I hadn't actually thought about passing out from sleep deprivation, LuckyLeaf, good catch. If a character's SPECIAL would be reduced to zero through sleep deprivation, I imagine they would pass out for a period of time (which would need defining).
LuckyLeaf wrote:I suppose it would change to 24 hours, as a normal day. Which should have 6-8 hours of rest. It's what I'll use for my game.
Depends on if you go with the realistic approach or the more human approach. You could easily keep the 16 hour clock either way, though there's little functional difference as long as you're consistent. Same with either choosing a more human sleep cycle or a more realistic equine sleep cycle as Viewing Glass outlined.
LuckyLeaf wrote:I have considered traits such as Slow Metabolism (needs to eat less, sleep more) and something opposite to that for my survival game. Does anyone have suggestions? Also, is anyone using rules on starvation already? I have my own ideas, but I'd like to take a look.
You may want to read up on metabolism (
http://en.wikipedia.org/wiki/Metabolism) because sleep and food don't really interact that way. (Notably, someone with a truly slow metabolism wouldn't get all of the available energy from the food they eat and would actually require more food or suffer reduced energy and begin losing weight.)