That's a really excellent point, gotta agree. I do enjoy playing with the 16 hour day in KKat's game, feels unique, and (as Kkat just noted) having a 12 hour EI and 4 hours as normal sleep would be functionally similar to the 24 hour with 6 hours of sleep.LuckyLeaf wrote:However, considering the show, especially the whole motivation of Luna's original revolt against ponykind, I wouldn't think ponies actually do sleep just 2.5 hours total. They do seem to sleep for the night much alike humans.
Absolutely, sorry if I came across as being down on your idea there. It's a solid idea for a perk in a more survival-based game, I was just commenting on the name idea for it. If you're familiar with Dungeons and Dragons 3.5, Frostburn and Sandstorm may have some material that could be useful for sparking ideas.Luckyleaf wrote:My main objective with this is actually providing variation on the needs for survival. I was loosely based on the idea that sleep deprivation has been shown to induce a need for greater energy intake for animals. I'm inclined to take liberties on this, because a player wouldn't be inclined to take a trait with no upside, and it doesn't really bring an interesting variation for the gameplay. I'd be grateful if other alternatives were offered, though.
I stand corrected, good cite there. Given that, I could easily see CHA implemented as a DM-choice for an additional choice to be effected if not included in the base.Luckyleaf wrote:I wouldn't force the player to necessarily RP it, but the effects of sleep deprivation to one's demeanor and emotions are well documented. Just as other aspect of sleep, need, effects, it can vary from person to person, but it is still very consistent. On top of that, if my personal experience can be of any worth, I see people regularly who are less enthusiastic or confident due to lack of sleep. To me, that warrants a CHA penalty.
I like it.Kkat wrote:Good catch. If this is implimented, we will have to revisit the All Night Long perk. Shouldn't require much though. Maybe All Night Long: You consider your END as 2 points higher in order to resist exhaustion, and ignore END loss for sleep deprivation; your survival rolls to overcome such a situation get a +4 too