Alternate Core Documents

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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SilverlightPony
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Re: Alternate Core Documents

Post by SilverlightPony » Sun Mar 24, 2013 5:42 pm

Gidonihah wrote:Also is their anything that actually stops a Unicorn with 5 Versatility from wielding 5 weapons? The exact usage of Telekinesis is vague on what it cant do...
The Combat section has rules for any character wielding two weapons at once. Presumably the penalties would be more severe for additional weapons.

"Multiple Weapons: Attacking with two weapons at the same time (no additional AP cost) gives a -20% penalty to accuracy if both are aimed at the same target, or -40% penalty to accuracy if aiming at different targets. (These penalties may be reduced by some perks.) This penalty does not apply to weapons mounted in Battle Saddles. Some weapons carry additional penalties or simply cannot be multiple-wielded outside of a battle saddle. (See the Heavy, Set and Unwieldy special qualities in the Tiered Weapons List for details.)"

Now, that does specify if you're literally making a single action, with a single AP cost, that has a result of firing multiple weapons simultaneously. If you're not firing them simultaneously, that penalty doesn't apply, but you're going to be spending AP for each one.
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Gidonihah
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Re: Alternate Core Documents

Post by Gidonihah » Sun Mar 24, 2013 7:11 pm

Pretty much came to the same conclusion, since no rules exist for more than 2 weapons you have to invent your own.

Though by expanding the idea.. a Unicorn with Spread thin can multi-wield up to 10 weapons (Versatility 10).At that point it doesnt actually matter your skill roll as you are only hitting on a crit, but if you maximize crits.. Built to Destroy (+3), Finnesse (+4), Luck 10 (+10), 17%, later on two ranks of clever prancer for 21%.
Well I'm pretty sure I found the way to hit the highest damage total possible in one turn. And you dont even need any weapon skill at all, since you are just firing wildly until you crit.

Edit: Shame that I missed the line in the rules that counter this type of abuse.

ToWhatEnd
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Re: Alternate Core Documents

Post by ToWhatEnd » Sun Mar 24, 2013 11:26 pm

I always found that the Unwieldly attribute seemed kinda redundant for Unarmed weapons, unless it's possible to attack with 2 unarmed weapons at once. Is this possible?

Godna
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Re: Alternate Core Documents

Post by Godna » Mon Mar 25, 2013 12:42 am

actually I'd say the highest damage in one turn (by a single pony with no outside help) would be a one trick pony (how droll) with spirits of Lightning, Magical Knack taking all 5 ranks of ranks of the POT increasing perk and using a fully automatic weapon. The Light machine gun or Minigun.

11*16*2=352 damage to each bullet.

If you can find a means of getting a similiar set up you can double that by getting another imbue on your ammo.

and considering you've got a rate of fire of either 6 or 8 and thus are hiting with 6-12 or 8-16 bullets.
:pipshrug:

Hope you've got Celestia at your back else you'll be meeting her.

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Viewing_Glass
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Re: Alternate Core Documents

Post by Viewing_Glass » Mon Mar 25, 2013 3:58 pm

Godna wrote:actually I'd say the highest damage in one turn (by a single pony with no outside help) would be a one trick pony (how droll) with spirits of Lightning, Magical Knack taking all 5 ranks of ranks of the POT increasing perk and using a fully automatic weapon. The Light machine gun or Minigun.

11*16*2=352 damage to each bullet.

If you can find a means of getting a similiar set up you can double that by getting another imbue on your ammo.

and considering you've got a rate of fire of either 6 or 8 and thus are hiting with 6-12 or 8-16 bullets.
:pipshrug:

Hope you've got Celestia at your back else you'll be meeting her.
Keep in mind the damage doesn't get quite that high. Potency and Versatility are capped at 10. However, I will note that there are two ways to stop your death combination:

1.) Hit the unicorn while casting the spell. Even one point of damage causes the spell to be interrupted, and you waste the strain.
2.) Failsafe. At Advanced, Failsafe gets rid of any Basic level spell when the pony fails a successful save...which a One-Trick Pony only has access to a Basic level spell.

Godna
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Re: Alternate Core Documents

Post by Godna » Mon Mar 25, 2013 5:25 pm

I was just correcting his statement of his thing being the highest damage :pipshrug: (I wasn't aware that POT was capped oh well still crazy damage)

Secondly idealy you cast that spell before combat. Since it'll last 160 turns.

third if you require a unicorn to beat a unicorn in the end a unicorn wins :P

edit: oh another way to beat that. Win initiative and use one of the other several ways listed to kill them before they get their turn.

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Viewing_Glass
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Re: Alternate Core Documents

Post by Viewing_Glass » Mon Mar 25, 2013 7:28 pm

Actually, anyone can beat that build, Godna. In order to have the 16*POT, you need Might Spell Rank 4, which isn't available before level 24. So, at level 24, I would expect your enemies might be using (at least the serious ones)...

Salvaged or regular Powered Armor of some kind ( 10-25% DR and 10-25% to all resistances (Yeah, that counts the damage from the spell)
A World Weathering Potion (20% Resistances)
Pain Killers/Med-X (20% DR)
An MOP Environmental Cloak (20% Resistances)

Since DR and Resistances stack for the purposes of reducing damage from elemental sources cast by a unicorn, you are looking at anywhere from 70-110% Electrical Resistance, which means you just wasted the strain.

Or you could be fighting a ghoul, which the spell doesn't affect.

Or you could be fighting an enemy with a high amount of magical resistance.

Godna
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Re: Alternate Core Documents

Post by Godna » Mon Mar 25, 2013 10:03 pm

It wasn't a combat exercise mate just pure numbers game. Seriously what's got your goat?

edit: for the record the init thing was against my build...,but truthfully init trumps quite a bit in this system (just noticed that it seemed like I was debating the whole failsafe thing.)

and I thought DRs cap at 85%

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uSea
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Re: Alternate Core Documents

Post by uSea » Tue Mar 26, 2013 7:19 pm

Sorry for filling this thread with weapon discussion!
I've made a new thread so we can talk about that stuff there and keep out of everyone's hair.
See you on the other side!

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Viewing_Glass
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Re: Alternate Core Documents

Post by Viewing_Glass » Tue Mar 26, 2013 7:40 pm

Its no problem, uSea. The Weapons list does apply to the Alternate Core Documents thread.

As a side note, I think the perk "And Stay Back" is an artifact of the original shotguns. Not sure if this needs to be looked at changed.

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