Dance_Explosion wrote:120 damage is not a one round effect, at that level at all, it is if two ponies try to waste you at level 10 with battle saddles armed with 4 T3 weapons, if that's happening maybe you need to ask you DM for forgiveness for running his cat over since he seems to have it out for you.
And that attack cost 50AP most characters wont be able to make another attack for much damage at all, and its almost impossible to make two attacks with the DBS in the same round.
Now if you want to really make like this is a big danger of happening, it would be done with something more like hunting rifles that deal 45++ and can easily be used to make two attacks in the same round with. And lets just say that they make a wild shot for a 3rd attack too since we are dealing with auto hits [for some reason all theoretical DM's make guys at level 10 to just kill party members it seems!] so we would be looking at about 55x6 damage, for 330 base, 15 DT reduces a net 90 for a massive 240 damage that would actually kill a player up to level 16 possibly unless they had a very high END.
But ultimately, at level 10 the DM could also shoot your character in the face with a anti-machine rifle [Like mine did]. the DM needs to balance how much damage he throws at his players.
Critical hits are, still, fine and if you want your big bad to survive to taunt the PC's another day, just build them as a Red threat monster and not like a PC that's an extra 100HP easy.
The solution of "Well then the GM shouldn't use those weapons!" is a pretty terrible one, especially when it's the level appropriate weapons that are a problem. You pointed out yourself that a hunting rifle saddle is perfectly capable of crit-killing somepony of Lv10, and hunting rifles are only tier-2 weapons. Your examples don't even factor in one of the most important topics of current discussion -- the +d10 perks, which give a huge boost to the low-tier weapons, well beyond their intended damage range. 3 ranks of Armed and Dangerous more than doubles the average damage of a .22 pistol, and doubles the average damage of a 9mm -- 75 unmitigated damage per round jumps up to 150 from perks alone! Against a 15 DT target (WELL above what the weapon is intended to be able to reliably damage), it still manages to hit 75 a round. On a weapon that should be dealing no more than 10, or maybe 15 damage a round against that kind of target.
Viewing_Glass wrote:Yes, the system is lethal. However, as you get further into the game, DR is greater than ALL.
DR shouldn't be a necessity... and even salvaged power armor should fall under the "borderline unobtainable" category. Merchants aren't going to be selling something like that, unless you're Idolized with a leading faction, and even then...
Making comparisons against these 30DT 20% DR armors is like making weapon comparisons using a BEL. Nobody is ever going to use them in a realistic scenario, unless the party ends up fighting against or alongside a special enemy. Those weapons and armor are going to be used against the player, but players aren't going to be acquiring them realistically.
Viewing_Glass wrote:New Perk Suggestion:
Knight in Shining Armor
Requirements:
Level 8, 6 STR, 6 END
Ranks: 2
You know how to wear even the heaviest of armors with ease, and take less damage while wearing it to boot! Increase the DT of heavy armor you wear by 3 per rank of this perk. Should that armor provide a deficit, such as a penalty to agility, reduce that penalty by 1 (to a minimum of zero). This penalty reduction does not apply to Power Armor.
Let's make Heavy Armor a little more attractive, shall we?
I already mentioned my main concern on the IRC (The combination of stat penalty reduction and DT at the same time should be a higher level perk), but I /do/ like the idea of making heavy armors more attractive, especially since the majority of heavy armors are just medium armor levels of DT with a stat penalty attached.