Rippedshadow wrote:To interject on the topic of burst and full auto...
What, specifically, is wrong with what's in place? Aside from the fact that high-skill characters benefit greatly, which is generally how it usually is? Personally, giving it an accuracy bonus seems somewhat awkward, and right now it appears to mirror automatic fire fairly well: you fire off several rounds, each shot has a different roll, if by some stroke of luck one hits, then there's your hit! Sure, streamlining it into one roll might be easier, but I've seen streamlining ideas rejected because rolling all those to-hit dice is considered "more fun".
On the flipside, making burst and fully automatic require more AP then a single shot sounds like a wonderful idea, especially since single firing with any weapon capable of burst-fire is completely pointless right now.
The problem tends to be that against the majority of targets, using an automatic weapon on full-auto will deal stupid amounts of damage when accuracy isn't a factor. I did some math a while back in this topic regarding it, and the basic summary of the results was that an average automatic could kill anypony of appropriate level not above 20DT (ie, not wearing higher-quality heavy armor) in a single round if you don't have to worry about missing. On the higher end of the spectrum, a high-quality automatic could shred through even power armor and 30+ DT to kill a high-level character within two rounds, iirc. Since then, the weapons in question were nerfed, if memory serves.
Ilushia wrote:For Full-Auto and Semi-Auto fire the point of the accuracy bonuses is that putting lots of rounds into the air makes it more likely at least one (probably more!) will hit and deal damage to the target. If you fire 20 bullets in someone's general direction it's much more likely at least one will hit than if you fire just one bullet. Hence, accuracy bonus.
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The range chart isn't nearly as math-y as you'd think, since it's all just multipliers of your Per score, it's not dramatically more complicated than a basic skill calculation.
Yes, it's more likely that one will hit, but I still worry about it for balance reasons. It /does/ basically mean that for every +10% accuracy boost, you're giving them an extra guaranteed hit. I very much suggest making the accuracy boost only apply to the first shot, and that the calculation for the other shots not be affected by it.
And, the range might not actually be that mathy, but it "looks" confusing. I'm not really against it, just sort of saying.