FOE PNP Tea Group [Cancelled]

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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KendallKun
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FOE PNP Tea Group [Cancelled]

Post by KendallKun » Wed Jul 31, 2013 4:36 pm

This campaign has been cancelled. Thank you to all the players involved, you were an awesome group for a first time GM!

Fifteen years since the day of Sunshine and Rainbows. Fifteen years of growing civilisation and new steps being taken forward. Messages sent out across the wastes, asking for any and all to join and contribute to the NCR. Now something new is calling from beyond the wasteland. Something forgotten and lost when Canterlot fell. Something that has been waiting two hundred and fifteen years for the mainland to speak.

"We have returned to save Equestria!"

Commissioned by the NCR, a ship of adventurers, scientists and scavengers is sent to investigate the source of this calling. Are they simply a forgotten group of ponies? Or are they here to "save" Equestria in the same manner as the Enclave? Only one way to be sure...

Timeslot: Fridays, 11:30pm GMT

GM: KendallKun

Players:
FloRad as Apricot Tarts
JC as Black Tea
DamnfoolBrony as Iris
TyrannisUmbra as Fleet Fortune
Mister Clacky as Ginger Ails

Channels
#teagroup
#teaooc

If any other players would like to play an important NPC or villain, drop the GM a PM to see if something can be sorted out.

Starting Gear:
300 caps, tier 0 & 1 equipment only. 50 caps worth of food items (any unspent is not kept). Background traits are mandatory and do not count towards your maximum of two.

Important stuff:
Revised Ruleset
Mad Modd's Character Sheet
Mad Modd's Perk & Trait List
Mad Modd's Equipment List
"Tea Group" Group Sheet with Wishlist

Extra rules

Food, Water and Sleep: Characters will need to eat one meal (what classifies as a meal is subject to the GM, i.e Gum Drops do not count) and drink two bottles, or equivalent, of liquid a day in order to stay fed and hydrated (at least one bottle of said liquid has to be water every two days). This may change depending on environment. Three days without any water leads to death. Four days without a meal leads to death. Characters must also sleep a cumulative 6 hours of sleep a day minimum in order to get a decent rest. Two days without food or sleep and one day without water will incur a SPECIAL penalty.
Stage one (Two days FOD/SLP, one day WTR): -1 END
Stage two (three days FOD/SLP, two days WTR): -2 END, -1 PER (Sleep only)
Stage three (four days w/o): -3 END, -1 PER, -1 INT
Stage four (five days w/o): -3 END, -1 PER, -1 INT, Must make a END roll before every action to stay awake.
Beyond stage four: If the character still hasn't gotten any sleep after a week, they will begin to hallucinate and/or go insane. Rolls will be decided by the GM at the time.

Races: Please contact the GM if you wish to play an unusual (not pony or griffon) race (such as Alicorn or Hellhound). Changelings can be accepted under special circumstance.

Sessions: Art
The Gang Leaders By Pantzar
Last edited by KendallKun on Fri Mar 28, 2014 3:09 pm, edited 26 times in total.

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SilverlightPony
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Re: FOE PNP Tea Group

Post by SilverlightPony » Wed Jul 31, 2013 4:49 pm

Hmm, tempting...not sure if I'll consistently have Friday evenings off work, though, and I've got a few small nitpicks re. the rules.
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Host, Voice of Equestria Podcast
http://www.voiceofequestria.com/

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FloRad
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Re: FOE PNP Tea Group

Post by FloRad » Wed Jul 31, 2013 5:12 pm

I still gotta figure out some stat details and color scheme, but I'm set otherwise.
Every problem looks like a nail if you only have a hammer.

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KendallKun
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Location: Torpoint, England

Re: FOE PNP Tea Group

Post by KendallKun » Wed Jul 31, 2013 5:20 pm

SilverlightPony wrote:Hmm, tempting...not sure if I'll consistently have Friday evenings off work, though, and I've got a few small nitpicks re. the rules.
Which rules? My own applied or something within the other sheets?

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Rippedshadow
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Re: FOE PNP Tea Group

Post by Rippedshadow » Wed Jul 31, 2013 5:31 pm

This is quite relevant to my interests, but I've developed a habit of being paranoid and triplechecking things. Is there a group channel yet?
I do things, sometimes. Maybe...
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KendallKun
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Re: FOE PNP Tea Group

Post by KendallKun » Wed Jul 31, 2013 5:40 pm

Rippedshadow wrote:This is quite relevant to my interests, but I've developed a habit of being paranoid and triplechecking things. Is there a group channel yet?
Not yet as first session won't be until the 9th. Join lfg_ooc if I'm not on the main FOE channel and you want to ask anything.

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Rippedshadow
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Re: FOE PNP Tea Group

Post by Rippedshadow » Wed Jul 31, 2013 5:47 pm

KendallKun wrote:
Rippedshadow wrote:This is quite relevant to my interests, but I've developed a habit of being paranoid and triplechecking things. Is there a group channel yet?
Not yet as first session won't be until the 9th. Join lfg_ooc if I'm not on the main FOE channel and you want to ask anything.
I'll keep that in mind. I'm mostly worried about my own schedule at the moment, although the time looks rather juicy for me. 11:30 PM GMT translates to 6:30 PM EST, and barring a brief interruption for dinner, would be a good time for me.

I'll whip up a character anyway, just in case though. To be sure on something, you have it as 300 caps for equipment, then a bonus 50 just for food? That's an interesting way to do it if it is.
I do things, sometimes. Maybe...
Planetside 2? Maybe.

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SilverlightPony
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Re: FOE PNP Tea Group

Post by SilverlightPony » Wed Jul 31, 2013 6:32 pm

KendallKun wrote:Which rules? My own applied or something within the other sheets?
In descending order of personal significance:

I prefer using d100 vs. Stat*10 for SPECIAL checks, rather than the usual d10 vs. Stat
I prefer my "Epic Skillz" rules for Skills at 100+
I prefer TenMihara's item/weapon/equipment list (no offense Mad_Modd)
And I'm not crazy about how the Shield spell (especially the Alicorn variant) is implemented in Kkat's rules.
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http://www.voiceofequestria.com/

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KendallKun
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Re: FOE PNP Tea Group

Post by KendallKun » Wed Jul 31, 2013 6:37 pm

Rippedshadow wrote:
KendallKun wrote:
Rippedshadow wrote:This is quite relevant to my interests, but I've developed a habit of being paranoid and triplechecking things. Is there a group channel yet?
Not yet as first session won't be until the 9th. Join lfg_ooc if I'm not on the main FOE channel and you want to ask anything.
I'll keep that in mind. I'm mostly worried about my own schedule at the moment, although the time looks rather juicy for me. 11:30 PM GMT translates to 6:30 PM EST, and barring a brief interruption for dinner, would be a good time for me.

I'll whip up a character anyway, just in case though. To be sure on something, you have it as 300 caps for equipment, then a bonus 50 just for food? That's an interesting way to do it if it is.
The 50 caps business is more to do with the backstory of the whole mission. The NCR wouldn't want their expedition to go hungry after all. That and it was a toss up between that and some misc. equipment, dice ruled you get noms.

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KendallKun
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Re: FOE PNP Tea Group

Post by KendallKun » Wed Jul 31, 2013 7:08 pm

SilverlightPony wrote:
KendallKun wrote:Which rules? My own applied or something within the other sheets?
In descending order of personal significance:

I prefer using d100 vs. Stat*10 for SPECIAL checks, rather than the usual d10 vs. Stat
I prefer my "Epic Skillz" rules for Skills at 100+
I prefer TenMihara's item/weapon/equipment list (no offense Mad_Modd)
And I'm not crazy about how the Shield spell (especially the Alicorn variant) is implemented in Kkat's rules.
Fair play, I'm more comfortable with Modd's weapon list as I've played almost all my games with his and am most familiar with it.
As for the shield rules, I'm not 100% on them myself but play testing is the way forward.
I like the look of Epic Skillz, could implement it but I'll wait and see on that one.
Finally, SPECIAL is out of a possible 10 which is clean and simple to roll a d10 against. Each to their own, but I find rolling a d100 against a stat*10 is a little unnecessary when a d10 will get the same result.

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