This one I would really love to play. It could just as easily be set during the war. I haven't actually seen any other pre-doomsday campaigns yet.icekatze wrote:The Griffin Campaign:
In a furious surprise attack, the Enclave has declared war on you and everygriffin living above the clouds. Outnumbered, outgunned, with no hope of victory, you have one question; will you find a way to survive, or will you take as many of them with you before you die.
I think this would require a LOT of "inner" dialogue between the characters. Which would also require NPCs to act accordingly and the players to act accordingly to them. It can also work with one or two non-alicorns in the group. But I think just being able to communicate telepathically isn't enough. They would also have to share everything else. No secrets or anything. And sometimes the GM might even be able to just force his will on them as an order. Which can be really interesting or really bad, depending on the GM. If this is a given also depends if it is set before or after the death of the goddess.icekatze wrote:Children of the Goddess:
You are of one mind, one voice, but many bodies. You have given yourself a task, and you must not fail. (If anyone manages to pull this one off, please tell me how.)
Actually beginning WITH the goddess and having her die during the campaign can actually be pretty interesting, too. Maybe even let it start that early, that some or all of the player characters get dipped in the first place.
If you manage to have your players first bond with their own characters for one or two sessions, then dip them, then have them play as alicorns for so long that they even almost forget what their initial characters were and then have them live through the death of the goddess, just to have to find their self again afterwards, THEN I think you might have aced that setting as a GM.
I might actually try and pull that off some day. Please, if anyone wants to use that setting, tell me. Depending on the game time, I would love to join this.